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Topic: SS2 Four Hundred (400)
Page: « 1 ... 18 [19] 20 »
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667e2682ceb22ZylonBane

Acknowledged by 2 members: hemebond, edx

667e2682ced04GuyFawkesGaming

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I found that the snow texture in the ops deck storage is still using the outdated texture. For comparison, the snow on the Hydro deck. Speaking of which, those metal pipes in the Hydro deck pic cause the wrench swing sound to cutoff when struck; not for the scope of this mod but still worth noting.
[ops1.png expired]
[ops2.png expired]
[hydro1.png expired]
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667e2682cef5aGuyFawkesGaming

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SCP beta 4, the op mentions a beta 5 though.

667e2682cf064ZylonBane

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The "outdated" texture is actually pure white, so I'm guessing this is a texture scale issue between the stripped and unstripped version of that map. I'll check this evening.

667e2682cf157Lightwave

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SCP beta 5? What year is now? Am I missing something?

667e2682cf22fvoodoo47

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yeah, the SCP DNF release - "when it's done".

667e2682cf327ZylonBane

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I'm about to do a minor update to 400. If anyone thinks there are any textures that could use improvement, now's the time to speak up.

667e2682cf4a0Deu sex

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I'm redoing a playthrough with the randomizer, could you wait on purpose for some time so we can collect our thoughts? I can't think of a texture that would need any sort of improvement out of my mind like that, except maybe the turrets texture and the psi wall animated texture, but I recall seeing you working on those already :)
« Last Edit: 04. August 2023, 00:02:49 by Deu sex »

667e2682cf61bDeu sex

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I found 2 instances of textures that could be updated:




There's also the environmental regulator machine, didn't take a screenshot of that one though.
« Last Edit: 04. August 2023, 00:29:39 by Deu sex »

667e2682cf8dfsarge945

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I'm no expert, but AFAIK signs are more SHTUP's domain.

667e2682d058dZylonBane

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I found 2 instances of textures that could be updated:
Why do you have texture filtering disabled. Just why.

667e2682d0740sarge945

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I can't speak for Deu Sex, but I would wager it's probably because Four-Hundred and SHTUP with texture filtering disabled looks quite sharp and nice with the old-school software look, rather than being a blurry mess?


[unfiltered.png expired]
Acknowledged by: Deu sex
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ZylonBane
I don't see the point of doing it with SHTUP/400 on but with vanilla graphics it looks really cool, well, it makes them look better than how they do with texture filtering on. Blurry mess transforms into nice crispy almost-pixel-art

667e2682d18bdZylonBane

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Are radioactive barrels a 400 thing?
F​our Hundred is a mod for System Shock 2 that replaces the original terrain textures
Literally the second sentence of the first post. Barrels are not terrain. Barrels are objects.

667e2682d1b59ZylonBane

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unfiltered.png
Why are you still running the old version of 400? It was updated two years ago.

667e2682d1e2fDeu sex

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sarge945
Exactly this :) unflitered textures with supersampling is my preferred look for those kind of games, even though I must admit the 400 mod makes a good case for re-enabling the filtering.
If you like unflitered textures as well, I highly recommend doing Vulkan supersampling. Use the d3d9.dll from the 32 bit folder of the DXVK project (currently version 2.2) and place it next to the game's exe, and then create a file near the exe too named dxvk.conf, and add inside:

d3d9.forceSampleRateShading = True

It will transform the "multisampletype" variable of the cam_ext.cfg file into super sampling anti aliasing for the entire image, not just for transparency, if you set multisampletype 4 for example it will do SSAAx4 instead (sort of), of course it is heavy on the GPU but that goes without saying.

There are also many other benefits to running the game under Vulkan, like making it much easier to capture the game with VRR displays.
« Last Edit: 04. August 2023, 14:48:14 by Deu sex »

667e2682d2084sarge945

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Why are you still running the old version of 400? It was updated two years ago.

Old screenshot. It was just the first one I found in my screenshots folder that was a good enough "neutral" screenshot of Four Hundred, SHTUP and unfiltered textures.
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I'm surprised to see that I don't seem to have this mod in my SS2 set up. My recent setup is here:



I've since added a few mods that were recommended in that thread, but not the 'Four Hundred (400)' mod. Where should I place this mode, please?

667e2682d243csarge945

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AccFam_20 is this mod, just an older version AFAIK

So replace it with the new version
Acknowledged by: Deu sex
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AccFam_20 is this mod, just an older version AFAIK

So replace it with the new version

Will do, thanks mate. I should place the new version in the same list position as before, I take it?

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