67f1024acffc9

67f1024ad2e61
12 Guests are here.
 

Topic: SS2 Four Hundred (400)
Page: « 1 [2] 3 ... 20 »
Read 601367 times  

Re: Four Hundred
67f1024ad37dc
By the way, anyone tried the uv_mod spin shader? can't get the pivot to work properly... at all.
(also, the medsci logo rotates to the left, should go the other way)

Where change?

67f1024ad3a77ZylonBane

Re: Four Hundred
67f1024ad3ad0
What are you monosyllabilcally going on about? That's a completely abstract graphic with no "correct" native orientation.
Re: Four Hundred
67f1024ad4035
The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.

67f1024ad40d0ZylonBane

Re: Four Hundred
67f1024ad411d
That is the most confusing way of presenting a before/after image that I've ever seen.

67f1024ad42d5Silver83

Re: Four Hundred
67f1024ad4324
That is the most confusing way of presenting a before/after image that I've ever seen.

:D My thoughts exactly. But great work!
Re: Four Hundred
67f1024ad456b
Thanks everyone

The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.
I think I sort of fixed the medsci wall (I'm still not convinced by how it looks)

Update4, a few more confusing screenshots ;) the grip floor in engineering (not shown here) is an ugly place holder and... you know, WIP.

67f1024ad4620Silver83

Re: Four Hundred
67f1024ad466c
I really like those new textures. But could you do screenhots at higher resolutions? Your changes are rather subtle (which is great!) and therefore more visible when they are being shown at a higher resolution ;)
Re: Four Hundred
67f1024ad4753
Sadly, I can't get higher than 1440x900. (added some ceiling/floor textures in Eng & Ops)

67f1024ad47efDMI-1407

Re: Four Hundred
67f1024ad4839
Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
Re: Four Hundred
67f1024ad4aed
Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
SHTUP's no longer in development?

Also, if ANYONE could figure out how to use the UV_MOD PIVOT setting, feel free to tell me how because it's driving me insane; it seems to "sort of" work with static transformations (fixed scale or fixed rotation) but I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD (which is related to the "not spinning radar-ish screen" stuff)...
Bluntly, I believe it's a bug and it makes both UV_MOD SPIN and UV_MOD WAVE SCALE unusable.

67f1024ad4d2dZylonBane

Re: Four Hundred
67f1024ad4d81
SHTUP's no longer in development?
SHTUP development is long and slow and takes breaks sometimes.

I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD
What do you mean by a "dynamic" UV_MOD?
Re: Four Hundred
67f1024ad5006
SHTUP development is long and slow and takes breaks sometimes.
What do you mean by a "dynamic" UV_MOD?
uv_mod wave scale, uv_mod spin and the like.
Anything that changes the texture over time.

67f1024ad5249blaydes99

Re: Four Hundred
67f1024ad529b
Tried the latest pack today and it's looking great. For some reason, I especially like the new carpet texture. It almost makes me want to lay down on it.

Cna't wait to try hydro next.
Re: Four Hundred
67f1024ad548e
Cna't wait to try hydro next.
I love this deck.

(update9, fixed lights in engineering)

67f1024ad5519Silver83

Re: Four Hundred
67f1024ad5564
Great work. I really like it a lot!
Re: Four Hundred
67f1024ad5685
Impressive work! Only problem so far is that this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration). Apart from this, it's an amazing work. I hope someday it'll stop being a WIP and it could be integrated to SHTUP or something similar. I can't wait for some new textures!!!
Re: Four Hundred
67f1024ad57f5
I quite agree with IGNA! Great job, ACC! Hopefully will see more of your contributions in the future.

It would be so nice to have a package that include the best graphical improvements together, perhaps customizable via installer.

67f1024ad5b0dvoodoo47

Re: Four Hundred
67f1024ad5b7a
this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration).
that would be an object bug, not related to the mod.

67f1024ad5c11ZylonBane

Re: Four Hundred
67f1024ad5c5d
Also that's called z-fighting, not clipping.
Acknowledged by: IGNA
Re: Four Hundred
67f1024ad5d61
 :D
Acknowledged by: IGNA
Re: Four Hundred
67f1024ad6085
Also that's called z-fighting, not clipping.

Thanks for the info, I now get why its called that (Kolya's explanation was helpful :D)
Re: Four Hundred
67f1024ad61cb
Clipping means intersecting geometry, eg a chair that sinks into the floor. Z-fighting means two objects or textures fighting to be rendered in front, visible to the player.

Also I blundered with the translation again in that mspaint job (clipping != cliffing), I'm getting wafer flashbacks.

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
12 Guests are here.
The voices are back. Excellent.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67f1024ad62c5