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I know that this mod aims to stick to the original textures but...Today I noticed for the first time that there is no "0" on the keypads except when in Hack-Mode.
I don't touch model skins, it's a job for SHTUP (although I'd like to merge both four hundred and shtup: people know about SHTUP since it's been there from years, plus most player don't get the difference between the terrain textures and the object textures)
There is a 0 and C on my keypads just fine when using this and SHTUP.
Instead of "just messing around with 2.4" lol. It doesn't say much ;-)
Is the mistake the reason why during training the window surround is wrong?
I found this glitch
When I try installing the newest version of 400 into my datapermmods folder, everything copies correctly(after I let it overwrite the similar files in that same folder) until it gets to the Flt_1 folder. The copy then pops up a windows "Item not found" window saying the item(Flt_1 folder) & 7 other items(I think they're all folders in the 400 mod rar file) could not be found. It then asks me to try again/skip/cancel.(I checked the rar itself and the folders i'm getting the error on are all empty.)Is this normal, or is the newest 400 mod rar file missing stuff?(I downloaded the file from both download links to see if it was a download error on either my part or the part of the download location, but I still get the same window popping up at the same point each time I try copying the 400 mod files into my SS2 install.)
fixed (also, release 12 uploaded)
I posted about a possible problem with the newest 400 mod rar file
Uh, possibly stupid question, but why not just not include the empty folders? Unless there's something I'm missing, they serve no purpose other than to potentially make people think the archive didn't unpack properly...
Hopefully, these folders are empty, so there are no missing files.- Is it the first time you download this mod? (because these folders are empty since the very first release, so you should have had this bug before)- What software do you use to decompress the archive? (I use WinRar -- and often get errors with .7z archives)If more people are having this issue, I can put a placeholder in these folders to make sure the decompression process goes without warning.EDIT: I just noticed .7z files are smaller by 2Mb compared to .rar files; I certainly will use 7zip for the next release.
But then I wonder, why put placeholder when I could just make at least one texture for each of these folders?
Third sceenshot: surface sorting error, it's not directly related to four hundred.Fourth screenshot: the glass is a little to low, I can do nothing about it (it's funny how often that kind of stuff happen in SS2)