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Topic: SS2 Four Hundred (400)
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67409fca2854aKyle873

Re: SS2 Four Hundred
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System's on a bug-hunt, look out!
Re: SS2 Four Hundred
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I know, but can you fix that?
I can't.

Replace fam/acc/mtlbeam5c.png with this one.

67409fca289bdKyle873

Re: SS2 Four Hundred
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See, that's the one thing that sucks about this whole anonymous patch thing. That surface sorting issue looks like a legitimate bug but who do we even report it to? That is unless said anonymous person actually browses this board and HAPPENS to notice the post about it.

67409fca28bbfvoodoo47

Re: SS2 Four Hundred
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there is a good chance that the Raven watches from somewhere - remember, he posted the dromed shadow fix virtually hours after it has been discovered on TTLG. most people report the issues on the forum in the hope he is still watching - all we can do is do the same.

anyway, the issue on the fourth picture is already fixed in the wip map pack.

67409fca2907evoodoo47

Re: SS2 Four Hundred
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yeah, no idea what that screen is supposed to represent.
Re: SS2 Four Hundred
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I don't get it...
Either he was talking about the cloudiness of the glass, or the look of the striped lines beyond the glass.  :\

67409fca2954dblaydes99

Re: SS2 Four Hundred
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ACC, I beg of you... please fix this texture?!? Pretty please?

67409fca29674voodoo47

Re: SS2 Four Hundred
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yeah, that one is like "nobody really pays attention in the training phase, so lets just slap on some texture, a reaaal ugly one, so we can go home early today."

67409fca297b3ZylonBane

Re: SS2 Four Hundred
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I'm sure it was a perfectly lovely texture before it got posterized like that. 256-color palettes aren't kind to subtle gradients.

67409fca298ecSimplex

Re: SS2 Four Hundred
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I personally think that redoing training-only textures should be last on the list.

67409fca299cfZylonBane

Re: SS2 Four Hundred
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Just smoothing out the posterization on that texture, without up-rezzing it or anything, would take like 5 minutes.
Re: SS2 Four Hundred
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I will. I'm on a short break right now (I swear it's not up to me) -- got a few more textures in operations to prove it.
Anyway, (I think) some of theses textures are also part of the Rickenbacker, so don't worry, it's going to happen.
(trivia: last time I checked, screens apart, four hundred coverd like 1/3 of the textures)

yeah, that one is like "nobody really pays attention in the training phase, so lets just slap on some texture, a reaaal ugly one, so we can go home early today."
(I LOL'd. Hard. :awesome:)
Acknowledged by: blaydes99

67409fca2a0bdakumaKAERU

Re: SS2 Four Hundred
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I know this thread is primarily for bug reports, which I will be submitting later...

SHTUP and Four Hundred seem to have similar goals. Will the two ever merge?

I would love to help complete the texture upgrades for both mods but I'm not sure if upgrading a texture for one will just be doing more work than is necessary to give SS2 those lovely hi-res textures we are all looking for.

67409fca2a1bdvoodoo47

Re: SS2 Four Hundred
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no. 400 updates world textures, SHTUP updates object textures. merging them would be counter-productive.
Acknowledged by: blaydes99

67409fca2a380akumaKAERU

Re: SS2 Four Hundred
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Huh? I'm confused as to what is world and what is object.

So this is an object?
https://www.systemshock.org/index.php?action=dlattach;topic=22.0;attach=6240;image

Does this have an object (the sign above the door) and a world texture (the door itself)?
https://www.systemshock.org/index.php?action=dlattach;topic=22.0;attach=6245;image

I don't do any modding, even though I have read some topics in MOTHER, so I don't fully understand the concepts between the two.

67409fca2a715RocketMan

Re: SS2 Four Hundred
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One has to do with architecture.  When you carve out the level and slap a texture on the surface of a wall or something that belongs to the level architecture, that's one thing.  If you put a box in the world, that's an object and the texture it gets is treated entirely differently from the one on the wall.

67409fca2a824akumaKAERU

Re: SS2 Four Hundred
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Thanks RocketMan! I have read the basics of carving out levels so I understood that part.

So the geometry of walls floor and ceiling are considered world, and anything that's not "carved" out of the universe is considered object?

67409fca2a9c6akumaKAERU

Re: SS2 Four Hundred
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There is also this image from Four Hundred...

http://gaarabis.free.fr/_acc/_Shock2/02gallery/Ops.jpg

If you look at the top right-hand portion of the screen there is the animated spinning tri-optimum logo that is in the 4x sample. Wouldn't that be considered not a world texture? If they are then the animated display terminal panels would also be textures that can be applied to wall/floor/ceiling geometry. Which I had a funny feeling were part of another mod...
Re: SS2 Four Hundred
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Keep it up guys. You're doing awesome in keeping an Old Gem looking as good as reasonably possible while maintaining the look it originally had.
Re: SS2 Four Hundred
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Great work, ACC!

Thanks!

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