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no.4 is envmap on the prism
no.4 is envmap on the prism, this is upon the mod author to decide whether he wants it there or not.
Thanks for another great release, this is a 'must-have'.
You could host it on Moddb. May be it's not as convenient as cloud file services, but more reliable in a long run.
Aside from the sleek new textures, I also noticed that you updated that one horrible texture seen during the training "missions" and it looks much better.
"That one horrible texture" doesn't really narrow things down much.
Your screenshots are fab. System, what are your radial blur and lightmap settings? I haven't had the chance yet to toy around much with them, but I'd like my game to look just like that!
sfx_vol_music 0sfx_vol_2d 0sfx_channels 48game_hardware 1sfx_device 4sfx_eax 1game_screen_depth 32d3d_driver_index 0enhanced_sky 1use_d3d_display 1single_display_mode 3ui_scale_mode 2master_volume 0game_screen_flags 45game_screen_size 1920 1080gamma 0.8999999762skip_intro sfx_vol_3d 0game_full_screen 1d3d_disp_limit_gpu_frames 1 1fov 80movie_sw_scale_quality 4gamma_movie 1.5force_32bit_textures 1mipmap_mode 2lm_init_texmem 2lm_filter_margin 1tex_filter_mode 16mipmap_bias -16.0fixed_star_size 0.5pixel_parts_as_disks 1multisampletype 16d3d_disp_enable_hdr 32d3d_disp_sw_cc_sat 1.5postprocess 1bloom_saturation 0.9bloom_range 3bloomscale 1.5bloom_threshold 0.1d3d_disp_enable_distortionfx 1d3d_disp_enable_atoc 2default_alphatest_ref 1d3d_disp_2d_overlay_alpha 0.7d3d_disp_no_rgb10_buf reverse_stereo 0fogging 1render_weather 1