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Topic: SS2 Four Hundred (400)
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66f91e52b3599voodoo47

Re: SS2 Four Hundred
66f91e52b3621
...
guy, at least provide the names of the maps! anyway, first three are on rick1, so no problem, will be fixed in SPC. no.4 is envmap on the prism, this is upon the mod author to decide whether he wants it there or not. no.5 is from a stripped map, nothing can be done about that. no idea what is supposed to be wrong on 6 and 7 (the small resolution of the pictures is not helping). 8 and 9 are from a stripped map, again, nothing can be done here.
Re: SS2 Four Hundred
66f91e52b39c6
no.4 is envmap on the prism
after SS2Tool v5.1 to AccFam_13.rar

66f91e52b3a7avoodoo47

Re: SS2 Four Hundred
66f91e52b3ad2
yeah, this is from the 400 mod.
Re: SS2 Four Hundred
66f91e52b3dc5
no.4 is envmap on the prism, this is upon the mod author to decide whether he wants it there or not.
The problem is not the envmap: the crate top and the prism surface are wrongly sorted and the crate dissapear where the prism is. I believe you'll get the same problem with any alpha texture. A maphack maybe?
(working on next release: Xerxes & Regen Stations are done)

66f91e52b3e87voodoo47

Re: SS2 Four Hundred
66f91e52b3eda
ah, I see it now. forcing the correct alpha (or whatever) setting on both the concrete obj and the archetype via dml or mtl should help then.

66f91e52b4179blaydes99

Re: SS2 Four Hundred
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Thanks for another great release, this is a 'must-have'.
Re: SS2 Four Hundred
66f91e52b4433
Thanks for another great release, this is a 'must-have'.
Thanks. And you're going to hate me.

Release 14 (tons of stuff -- Xerxes, Regen stations, Recreation...)
I cannot attach the new release to the post because the file got pretty huge. Sorry about that.
Re: SS2 Four Hundred
66f91e52b45d9
You could host it on Moddb. May be it's not as convenient as cloud file services, but more reliable in a long run.

66f91e52b4686voodoo47

Acknowledged by: ACC

66f91e52b4959ZylonBane

Re: SS2 Four Hundred
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You could host it on Moddb. May be it's not as convenient as cloud file services, but more reliable in a long run.
All file hosting services are "cloud" services. Ugh.
Re: SS2 Four Hundred
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@System
Alright.
But there's nothing I can do about it: texture misalignments, errors in *objects* texturing, z-buffer issues and the like are out of my control.
I just provide graphic files, nothing else.

66f91e52b4e92blaydes99

Re: SS2 Four Hundred
66f91e52b4ef1
Got the new release, once again many thanks.

Aside from the sleek new textures, I also noticed that you updated that one horrible texture seen during the training "missions" and it looks much better. Heck, I wouldn't personally mind if you took even more liberty with that one to change it up a bit. :) At any rate, nice work all around on this!

66f91e52b5160ZylonBane

Re: SS2 Four Hundred
66f91e52b51bf
Aside from the sleek new textures, I also noticed that you updated that one horrible texture seen during the training "missions" and it looks much better.
"That one horrible texture" doesn't really narrow things down much.
Re: SS2 Four Hundred
66f91e52b5300
I've noticed you have added this neat glossy effect on windows on Earth level, i guess it's some kind of shader, right? Is it possible to make monitors and other glass objects glossy as well?
Re: SS2 Four Hundred
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Oh nevermind, my bad, they actually are glossy.

66f91e52b56c7blaydes99

Re: SS2 Four Hundred
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"That one horrible texture" doesn't really narrow things down much.

I'm shocked that you'd say this ZB, just shocked. ;) I'm referring to the infamous bad wall texture used during the training sequences. Earlier in this same thread, I posted a screenshot and special request to update it, so it's kind of hard to miss.

https://www.systemshock.org/index.php?topic=4240.msg53205#msg53205

66f91e52b57eeZylonBane

Re: SS2 Four Hundred
66f91e52b5856
Oh, you mean the texture with the color banding on it.

You know that's primarily a Rickenbacker texture, right? It's all over the place there.

66f91e52b593cblaydes99

Re: SS2 Four Hundred
66f91e52b599f
Ah yes, thanks for reminding me. I saw a recent pic taken from some portion of the Rickenbacker the other day and felt that it was that same texture. Since ACC fixed the banding for this texture in a recent release, that should help the Rickenbacker look a bit better.
« Last Edit: 05. June 2013, 18:32:22 by blaydes99 »
Re: SS2 Four Hundred
66f91e52b5cbf
Your screenshots are fab. System, what are your radial blur and lightmap settings? I haven't had the chance yet to toy around much with them, but I'd like my game to look just like that!  :D

66f91e52b5d6bZylonBane

Re: SS2 Four Hundred
66f91e52b5dcd
Are you insane? They look awful. Like the player is having an acid trip.
Re: SS2 Four Hundred
66f91e52b60e7
Your screenshots are fab. System, what are your radial blur and lightmap settings? I haven't had the chance yet to toy around much with them, but I'd like my game to look just like that!  :D
Code: [Select]
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