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66f8ffc4ae7ca
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Topic: SS2 Four Hundred (400) Read 532609 times  

Re: SS2 Four Hundred
66f8ffc4aee9d
Maybe Goggles' goggles just need a good wiping.  :what:

And thanks for sharing it. :)

66f8ffc4af2d6voodoo47

Re: SS2 Four Hundred
66f8ffc4af345
please write the problem descriptions in russian. we will google translate it, hopefully without all those citrus fruits getting in the way.
Re: SS2 Four Hundred
66f8ffc4af667
I suppose they could have picked better textures for theses, but once again, I can't do anything about it, it's a mapping issue.

to do so would this lamp was burning in the wall in orange
I gave it a try, it's a bit too distracting, but on the other hand it's somewhat nice. I might tone it down a bit...
Image: http://gaarabis.free.fr/TEMP/demo1.jpg
Image: http://gaarabis.free.fr/TEMP/demo2.jpg

EDIT (things I just fixed, no need to report):
- That awful texture in Rickenbacker has one too many panel
- The pillars in the orbital station's main hall are too bright
« Last Edit: 06. June 2013, 21:08:30 by ACC »
Re: SS2 Four Hundred
66f8ffc4affee
If you're talking about the pipe in the hallway to Sector-D, I don't recall seeing it flickering in vanilla SS2, so it's not going to happen.
If it's not there, provide a screenshot please. (edit: my bad, it IS in the hallway to Sector-D)

(Anyway, the texture and shader exist so you can just copy the content of the "bright" version of the texture to the original -- from the top of my head, I think it's called "pipe", simply).
Re: SS2 Four Hundred
66f8ffc4b0237
think it's called "pipe", simply).
of the holes was blinking light as a reactor in the engineering deck, red and green, is a tube reactor on hydroponics
Image: http://s48.radikal.ru/i119/1306/45/9cf0751ff9c6.jpg

66f8ffc4b032aJack Ripper

Re: SS2 Four Hundred
66f8ffc4b0381
At the beggining of the game while standing in the waggon and looking through the glass, window in a room with two guys disappear. I've noticed that with SS2Tool v5.1 + SHTUP + SHMUP + Rebirth + Four Hundred.

66f8ffc4b042cvoodoo47

Re: SS2 Four Hundred
66f8ffc4b047a
this is an original issue - the engine is just not too good at handling multiple transparent surfaces. just ignore it.
Re: SS2 Four Hundred
66f8ffc4b0557
SS2 Four Hundred Release 15 when you see?
Re: SS2 Four Hundred
66f8ffc4b07a8
SS2 Four Hundred Release 15 when you see?
This week? There won't be any significant changes though (some fixes, tweaking, extra glow maps and a few extra textures in Ops). I've spent some time on some ugly textures I'm not even sure I've spotted ONCE in the whole game...
Re: SS2 Four Hundred
66f8ffc4b0a05
SS2 actually has lots of unused stuff, they were the John Benders of game makers...never threw anything away.

66f8ffc4b0abbvoodoo47

Re: SS2 Four Hundred
66f8ffc4b0b0a
SCP will make use of these textures in the future, so it's actually great that you are remaking those as well (SHTUP does the same for obj textures, actually).

66f8ffc4b0cb6Jack Ripper

Re: SS2 Four Hundred
66f8ffc4b0d06
ACC, we love you so much!
Re: SS2 Four Hundred
66f8ffc4b0e88
Our love is 15 times greater now...  :) Thanks!

66f8ffc4b0f48Shocked System

Re: SS2 Four Hundred
66f8ffc4b0f9f
Really glad to see that you're continuing your work on this project. It makes a huge difference in the look of the game. There are many more files to sort through yet, but don't ever think that your hard work isn't greatly appreciated. Well done and deepest thanks!

66f8ffc4b11f5voodoo47

Re: SS2 Four Hundred
66f8ffc4b1250
trying to fix map issues by modifying the textures is an incredibly dumb idea (I know, because I've tried it myself). I strongly discourage anyone from using this "fix". if you are bothered by the texture issues present in the vanilla SS2 maps, wait for the first release of SCP, which will fix them properly.

also, for the love of god, destiny or any other entity you might believe in, heed the advice that has been given to you so many times before, and use higher resolution pictures when trying to show something.
« Last Edit: 21. September 2013, 20:27:11 by voodoo47 »
Acknowledged by: Tricky

66f8ffc4b12edSystem Shocked

Re: SS2 Four Hundred
66f8ffc4b133b
ACC, anything new on the horizon?
Acknowledged by: ACC
Re: SS2 Four Hundred
66f8ffc4b1416
Suddenly, out of nowhere, update 16.
Acknowledged by: Primitive Primeape

66f8ffc4b14afPrimitive Primeape

Re: SS2 Four Hundred
66f8ffc4b1505
Suddenly, an urge to replay Shock 2 for the fifth billionth time out of nowhere

66f8ffc4b1643ZylonBane

Re: SS2 Four Hundred
66f8ffc4b1693
Just something to be aware of for when SHTUP-ND comes out (which will be sometime in the next few months)-- since NewDark allows increasing the resolution of terrain textures, SHTUP will be incorporating the SHEMP monitor textures. Since 400 also upgrades the monitor textures, we're going to need to figure out how to gracefully deconflict these two mods.

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