67392ceb6bfe1

67392ceb6d8fa
5 Guests are here.
 

Topic: SS2 Four Hundred (400)
Page: « 1 ... 13 [14] 15 ... 20 »
Read 543548 times  

Re: SS2 Four Hundred
67392ceb6e0dd
We're all looking forward to see you on track again, ACC! :)
Re: SS2 Four Hundred
67392ceb6e27b
Take your time and never give up!
« Last Edit: 01. February 2015, 12:34:26 by Kolya »

67392ceb6e577RocketMan

Re: SS2 Four Hundred
67392ceb6e5f8
Juuuust a gigalooooo.......

67392ceb6e6bdSystem Shocked

Re: SS2 Four Hundred
67392ceb6e728
So, anything in the offing for early 2015 ? - No pressure, dude, but whenever you release, it's ALWAYS an SS2 highlight ! ! !
« Last Edit: 01. February 2015, 00:55:18 by System Shocked »

67392ceb6e80bSystem Shocked

Re: SS2 Four Hundred
67392ceb6e86e
.   .   .   .   .   the   ongoing   sound   of   chirping   crickets   .   .   .   .   .   
 
 
« Last Edit: 21. February 2015, 00:41:53 by System Shocked »
Acknowledged by: ACC

67392ceb6e97bDMI-1407

Re: SS2 Four Hundred
67392ceb6e9dc
Where can i find the "AccFam folder" ?  :/

67392ceb6eb00voodoo47

Re: SS2 Four Hundred
67392ceb6eb56
in your 400\FAM folder (wherever have you extracted the mod). I think it might have been changed to just ACC in the latest versions (can't check from mobile).

67392ceb6ec57System Shocked

Re: SS2 Four Hundred
67392ceb6ece8
.  .  .  .  .  .  chirp  .  .  .  chirp  .  .  .  .  .  .  .  .  chirp ..........   :)

67392ceb6edb1RocketMan_Remote

Re: SS2 Four Hundred
67392ceb6ee11
We get it...  leave the man alone.
Acknowledged by: unn_atropos

67392ceb6f280System Shocked

Re: SS2 Four Hundred
67392ceb6f2f9
We get it...  leave the man alone.

Posting every three weeks would be bothersome, but once in three months? I guess you know best, so not another chirp. :D
« Last Edit: 15. May 2015, 16:26:06 by System Shocked »
Re: SS2 Four Hundred
67392ceb6f6fe
I am pretty fucking sure he doesn't need some stupid retarded reminder coming from you to know he still has this project running.

If you really have so much time on your hand that the best thing you can do is pester people, go and learn a new skill and actually contribute to this all with a good mod.
Re: SS2 Four Hundred
67392ceb6f82f
Whoah, man. I mean you're right and all, but don't get too get angry about it. It's System Shocked — being manically adorably obnoxious is kinda his thing. He's like our own Zooey Deschanel. With polka dots!

67392ceb6fb7fRocketMan

Re: SS2 Four Hundred
67392ceb6fbd4
Posting every three weeks would be bothersome, but once in three months? I guess you know best, so not another chirp. :D

It's not the interval as much as the fact that he acknowledged your first bump, which to me means "I know I know, just sit tight" or something to that effect.  After having ack'd your post once, it's not necessary to do it again.

You don't have to worry about monitoring mod progress since the people involved in them are generally active on a daily/weekly so they know the urgency first hand.  Just continue to do what you're doing with the SCP feedback (I'll probably get shit from ZB for saying that) and you'll be doing your part for the community, since nobody else so far has shown the zeal for it that you have.
Acknowledged by 2 members: Salk, System Shocked
Re: SS2 Four Hundred
67392ceb6fcdd
Acknowledged.

Yeah, I should get back to it.
Most of the textures used in-game are done already, I really really should finish that.

67392ceb6fdd3ZylonBane

Re: SS2 Four Hundred
67392ceb6fe29
The main thing I'd suggest at this point is that the yellow stripe and diamond tread flooring textures be enlarged so their tiling isn't so obvious.
Re: SS2 Four Hundred
67392ceb6ff29
Well, nobody can pretend any of you guys work and share what you create with your talent and skill.

We are grateful for it when it happens and the "when" is something you only have the right to decide.

Godspeed...
Re: SS2 Four Hundred
67392ceb7002c
Do I still need "Vurt's Hi-Res Space" if I have this mod? I don't know if it includes better versions of what he improved, or his versions, or neither (meaning you need his pack to get those textures upgraded)

67392ceb700d3voodoo47

Re: SS2 Four Hundred
67392ceb7012c
400 mod does not include any hires space textures as far as I'm aware, so yes, if you want hires space you will need to install either vurt's space or SHTUP-ND.
Acknowledged by: rccc
Re: SS2 Four Hundred
67392ceb7034d
I don't really understand what the extra archive vor SCP users does. ACC seems to work for me without it. What's it doing?

67392ceb70411voodoo47

Re: SS2 Four Hundred
67392ceb7045c
SCP includes some extra objects which will not use hires textures unless you extract the SCP archive into your AccFam mod folder. not using it is not game breaking, you just won't have hires textures at some places.

I really should ask ACC to integrate the SCP pack into the main archive, it seems to confuse the hell out of people.
Re: SS2 Four Hundred
67392ceb705c9
ok, thank you. But this has nothing to do with this (out of the AccFam readme):
Unzip the whole archive to the "DataPermanentMods" directory in your
      SShock2 installation folder. The compressed archive does no longer contain
      some textures that should now be supported by the SHock Texture UPdate:
      New Dark mod (SHTUP-ND for short). These textures are included in another
      archive, you can download it from the FourHundred topic on SystemShock.org
?

I mean do I need to do this if I also use SHTUP-ND?

67392ceb7069bvoodoo47

Re: SS2 Four Hundred
67392ceb70725
the DataPermanentMods install method is outdated, you should follow the mod guide: https://www.systemshock.org/index.php?topic=4447.0

ACC, if you are reading this, please update the readme in the next version.

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
5 Guests are here.
We are not seeking to escalate the situation. But we need to respond.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67392ceb73a71