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Games that were developed with bloom and HDR in mind can usually be configured to look quite well. SS2 is not one of those games, I never enable these things. Stixsmaster's screens remind me of this. It can always get worse, of course.
Not dissing Ico's fantastic lighting system there, are we?! It was a pioneer in lighting! (Incidentally a brilliant game, too)
No, I'm dissing games with badly configured bloom mods like ENBseries added on top.
EDIT: @ZylonBane... you've made me want to play it like that now. Just for shits 'n' giggles.
SS2 manga style!
Games that were developed with bloom and HDR in mind can usually be configured to look quite well. SS2 is not one of those games
bloomscale 20bloom_range 2bloom_saturation 0.7bloom_threshold 0.95
... and realism is what I care most about when running through the corridors of a FTL ship with zombified cremembers and insane AIs at my tail.Seriously, I don't want to play a computer game so I can emulate how my view changes when I look into the sun.
Okay, so you've dismissed unrealistic use of bloom, and realistic use of bloom.
No, I didn't.
... and realism is what I care most about when running through the corridors of a FTL ship with zombified cremembers and insane AIs at my tail.
When you said this, were you or were you not being sarcastic?
System Shock's lighting is cold and sharp, almost unnerving, especially in MedSci were the designers really nailed the tone. That's why I don't like the soft and warm glow of the lights when bloom is enabled.
Look closer at the grills in front the light, the red color of the "stripes" bleeds out in the middle.
You're using red and orange to demonstrate how bloom ruins cool colors?Okay, so some colors other than white get slightly bloomed with the settings I suggested. I never would have noticed it without having before/after screenshots to flip between. Looks completely natural to me.