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no, you have to change the model name in shocked, not the texture name. The way it works is like this. The texture is linked to the model:Model <---> TextureThe model is linked to ShockEDShockED <---> ModelYou do all your texture work in your modelling program. ShockED has no thing to do with that. Once you're done, you either name your model the same as the original used in the game OR you make up your own name and then you have to go into ShockED and play around so the game finds it.
I don't know how to properly UV either but AFAIK, most modelling software has widgets to apply basic UV maps with different simple shapes like box, sphere, cylinder, etc. For a game like this, the technology is kind of archaic to begin with, so I'm sure any minor distortions you introduce in your texture from a mediocre UV job won't stick out as much as they would in a newer game.
and lets not forget-hybrids-midwife