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Was this FM / the new SS2Tool update actually tested in multiplayer at all before release?
Everything also lags a lot worse now
I have checked all respawn markers and they are now set up properly as far as I can tell. can't fully test, because MP hates my network so much that I can't change levels at all, out of sync and goodbye.
the tool has nothing to do with the multiplayer, as mentioned before, it just updates and sets things up (to make it simple, it's the same exe as GOG or steam, so it literally cannot be better or worse).
if you want to make your level(s) MP ready, you need to set the proper script up on the startmap so the players would sync on the first level change (and add proper respawn markers so the players will be able to respawn after death), and as long as you are both in the same game, all you can do is pray. any insanity (not present in SP) that follows is MPs fault - it always reminds me of ms outlook, as there is no limit to how weird, stupid and broken can things get (for example, empty grenade shell attaching to the player's crotch, I sh!t you not).
worse vs what? I don't see any downloads on rc5 at the moment. also, worse performance/broken things after updating to rc5 is virtually impossible, as all rc5 does vs rc4 is 3 dml fixes that move markers. make sure both players are running rc5, restart the game, and hope it will work in a bearable way.
+ObjProp 1986 "Ecology"{ "Period" 120.00 "Normal Min" 3 "Normal Max" 6
+ObjProp 1986 "Ecology"{ "Period" 120.00 "Normal Min" 2 "Normal Max" 4
Edit: btw. the tool assumes a network error when shock2.exe is renamed to something else (eg. ss2.exe, which I have to do to avoid Windows' permission shit).
changed networks, so now I can finally play multiplayer (with myself).-weird things are bound to happen. floating unpickable objects, for example. I can't do anything about random weird things, it's just how the multiplayer rolls.
-the ecologies are unreliable, and can screw up. relatively rare, but it did happen to me as well - if you get insane spawning rates, then you know it just happened. the only thing you can do is start a new game (or load a save right before the bulkhead) and hope it won't happen. looks like IG were aware of this, and that's why the original levels have dozens of small ecologies instead of one uber ecology - smaller the ecology is, less likely it is to break, it seems. will split the ecologies in the next RttUNN patch.
-confirming the no item receive notification. probably something in the gamesys, but no idea, so unless someone else chips in, I will have to investigate and that will take some time. anyway, shouldn't be too game breaking.
I'll look into this. Just a bit confused about the network error here. Actually it should simply not allow to continue (Next button grayed out) when it cannot find shock2.exe in the current or selected directory. The network error may have been unrelated.