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general;- overhauled the ecologies (again). now they should work (somewhat).- added patrol paths where necessary, and made AIs patrol accordingly (prevents spawned AIs from standing at the spawn point, doing nothing)- implemented ADaoB hybrid shotgun fix. bye-bye single slug unloading.- implemented SCP hybrid shotgun flash and eject casing. because I can.- fixed orig screwups with muzzle flashes and casing ejects, also added the SCP shotgun muzzle flash to keep consistent with the new shotgun hybrid effects.- grenade hybrid now throws grenades from his right hand.- overhauled quests, broken things fixed and subquests added to maps with no quests.
there is a scream and some body parts fly out of a shaft. the parts are female and the scream is male.
version 1.04:general;- made sure all picture art is positioned properlyearth;- fixed physdims on the hangar 1982 shield so the player would not be able to fall out of the level- fixed the maintenance tool 1793 near that shield so it wouldn't fall into the nearby crategardens;- fixed teleport trap 1275 not working because of an invalid link (the rumbler would never teleport in)- fixed trigger teleport rumblers (1273, 1271) so they would start to patrol after teleporting ingallo1;- timed the gibbing sequence 108 better, and also changed the scream to a woman as the parts flying out of the shaft are femalegallo2;- fixed that annoying issue where the ghostly ambience (1260, 1915) would stick to the player once activated and not go away until a level change
version 1.05:general;- made ammo, weapon and armor dimensions consistent with SCP (the origs are way too big)- some weapons show as modified, but in fact aren't. removed the false status for nowearth;- removed a rogue prop that made pre-placed spent ammo casings in this level delete themselves after the game has started- fixed sign 1210 z issues- fixed egg 947 not openinggallo1;- changed door 1345, 628, 74 open position a bit to avoid z issues- teleported the arachnids out of their holes where they are hopelessly stuck- fixed some junk objects that were deleting themselves upon level startgallo2;- changed door 719, 936, 597, 632, 631 open position a bit to avoid z issues- set the railings around obj 1166 to not block AIs to make sure they won't get stuckgallo3;- teleported arachnid 134 off the bed where he is hopelessly stuck- the final quest will complete properly now (not that anyone cares)
version 1.06:general;-cigs now add one psi point when smoked, SCP style-fixed physdims on some object archetypes-hybrid organ now falls to the side when dropped, SCP style-included grammar fixed logs and emails (by unn_atropos)-shrank down the ridiculously oversized arach. organ
version 1.07:general;-added DML stubs to allow modding-shrank down the ridiculously oversized midwife organ-turrets now vulnerable to stasis-turret ports now can be repaired after an unsuccessful hack attempt-nerfed the AR to SCP level-boosted the fusion cannon to SCP level-disruption grenades now deadly as they should be-fixed the O2 meter being always displayed on the first map