67445aad297c3

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Sorry System, I can't do anything about this neither. It's for the map pack again.
(Reminds me of the trap in Command; up the pipes in the flooded area on your way to the escape pods.)
(and the tiny hole neer the ceiling, in the wall in medsci, near the radioactive area)
(and the missing ceiling window in recreation, in one of the medical room)

Is there a thread somewhere about all the possible issues in SS2, how to recognize them and where to report each of them?

EDIT: Uploaded some screenshots of this and that
« Last Edit: 01. March 2013, 16:44:33 by ACC, Reason: Screenshots »

67445aad2b4eavoodoo47

67445aad2b577
no, not really. was planning to create it as soon as the first beta of the map pack is out. might as well create it now - will split the relevant posts from this topic (when I get back from work).

67445aad2bc2dSimplex

67445aad2bc85
I created sort of a bug-thread for the issues that I encountered during my playthrough:
https://www.systemshock.org/index.php?topic=4590

no, not really. was planning to create it as soon as the first beta of the map pack is out.
You mean updated ADaoB, o something else? Still no ETA on the beta? :)

67445aad2bda4Simplex

67445aad2bdfa
New batch of bug/lowres textues - from Deck 4

http://imgur.com/a/8LXnL#31

In some other thread someone mentioned the infamous cutlery texture - I did not know what he was referring to, until today :)
« Last Edit: 27. February 2013, 21:11:20 by Simplex »

67445aad2beb5Viscera

67445aad2bf00
Yeah, I remember the first time I saw the pots and pans. D:

Those are probably the worst of the original textures...
67445aad2c277
This is probably worth pointing out.

Image: http://i.imgur.com/zyBNQLd.png

This is the only gravshaft I've noticed with this problem, so it might not be related to Four Hundred itself.

I have exactly the same problem, I suppose that modifying the placement of the texture will fix that.

67445aad2c595ZylonBane

67445aad2c5e7
New batch of bug/lowres textues - from Deck 4
Why do you keep posting pictures of your misconfigured bloom settings? It's a global effect-- it's going to show banding on EVERY bright object.

67445aad2c88fSimplex

67445aad2c8e6
I did not re-report this as a bug - I just made screenshots before I knew it is caused by my settings. I never made subsequent screens with this banding and described it as a bug. Just now I also removed from the Imgur gallery these two screens which focused on the banding.

My bloom settings are based on this post:
Nah, it just takes a little restraint (something which seems to be in short supply). Try these settings:
Code: [Select]
bloomscale 20
bloom_range 2
bloom_saturation 0.7
bloom_threshold 0.95

My bad for not enabling "d3d_disp_enable_hdr" - this is why the banding was there. I will fix it today. Previous screens are still relevant as they focus on textures, models and clipping issues, not on lightning.

67445aad2cc72voodoo47

67445aad2ccce
ok, split and re-merged into a dedicated bugreport topic. btw, the issue with the glass from this post is actually a proper one - fixed. will add a comment into each post when I do this.

provide a location.
« Last Edit: 02. March 2013, 07:51:04 by voodoo47 »

67445aad2cdccSimplex

67445aad2ce1e
I got stuck in a window on recreation deck near the elevator. Savegame: http://www.sendspace.com/file/uxef15
(I used ADaOB, 400, SHTUP)

67445aad2cec0voodoo47

67445aad2ceff
this may happen in certain rare occasions, just try to yank yourself around, you should be able to free yourself.
67445aad2d145
this may happen in certain rare occasions, just try to yank yourself around, you should be able to free yourself.
Isn't what you're suggesting banned by UNN regulation 2-4601??? 0.o
67445aad2d40c
Bah, window. Try the first room to the left before the intersection to the radiated water area in BotM. That's SS2's chinese fingetrap with the exception that there's no means of escape.

67445aad2d63fSimplex

67445aad2d694
this may happen in certain rare occasions, just try to yank yourself around, you should be able to free yourself.
I tried, but to no avail.

67445aad2d7b8Simplex

67445aad2d806
New batch of issues, this time from Deck 5:
http://imgur.com/a/8LXnL#56

I noticed many objects (bodies, crates) to be floating in the air, and also some wall textures are floating in front of the wall.

67445aad2d93avoodoo47

67445aad2daab
it's great that you are so productive, but, if you are not including savegames, at least include detailed description of the issue (might be clear to you, but no so clear to the others), and the location of the problem (recdeck is not helping much, brothel is much better). I would be able to find (all) those places with a bit of running around, but the catch is, I don't have time to run around. also, as I've mentioned in the first post, corpses are a known issue, no need to report those. also, your mod config would be nice.

so, as harsh as it may sound, either report bugs properly, or don't bother at all.
« Last Edit: 03. March 2013, 02:05:08 by voodoo47 »

67445aad2db72ZylonBane

67445aad2dbbc
"Low res texture" is particularly unhelpful. The original textures are ALL low-res. Reporting SHTUP textures as low-res is especially particularly annoying.
Acknowledged by: voodoo47
67445aad2ed05
 :happyjoy:
earth
Image: http://i054.radikal.ru/1303/ee/bd39b0bb66d9.jpg
Image: http://s017.radikal.ru/i435/1303/7d/536d1311c53d.jpg
Image: http://s018.radikal.ru/i514/1303/2e/516c0e13e45b.jpg
Image: http://s58.radikal.ru/i162/1303/d5/51296016bc05.jpg
Image: http://s020.radikal.ru/i704/1303/f0/b0918611bcc5.jpg
Image: http://s020.radikal.ru/i703/1303/4e/8e1adc214744.jpg

deck 1,2,3,4,5
Image: http://s52.radikal.ru/i137/1303/8a/859b100cc736.jpg
deck 1
Image: http://s47.radikal.ru/i115/1303/17/8cec240da59a.jpgImage: http://s40.radikal.ru/i088/1303/00/0a6503065398.jpg
Image: http://s54.radikal.ru/i145/1303/82/ebe7e18d26ac.jpg
Image: http://s41.radikal.ru/i092/1303/db/579ab2fcfa18.jpg
Image: http://s017.radikal.ru/i427/1303/9b/f2c560d4e048.jpg
Image: http://s019.radikal.ru/i613/1303/97/511ed2760796.jpg
Image: http://s017.radikal.ru/i416/1303/bf/699ddd8c32d6.jpg
Image: http://s018.radikal.ru/i503/1303/28/9c7c0091a7f0.jpg
Image: http://s47.radikal.ru/i115/1303/4a/b344f59ec6b0.jpg
Image: http://s020.radikal.ru/i702/1303/6e/93f627d9d54e.jpg
Image: http://s018.radikal.ru/i521/1303/74/8c29002578a9.jpg
Image: http://s017.radikal.ru/i429/1303/1e/97ff7b25e2ac.jpg

 :hardcore: deck 2
Image: http://s59.radikal.ru/i163/1303/c1/97c0c9a07a33.jpg
Image: http://s019.radikal.ru/i620/1303/7b/b9acd65a2511.jpg
Image: http://i023.radikal.ru/1303/09/101d7a6aae20.jpg
Image: http://s019.radikal.ru/i633/1303/3b/bcccdb0cc8a0.jpg
Image: http://s017.radikal.ru/i435/1303/6d/cb259b8ca3dd.jpg
Image: http://s019.radikal.ru/i613/1303/1f/58d8953b4e5e.jpg
Image: http://i058.radikal.ru/1303/1d/15871e21218c.jpg
Image: http://s003.radikal.ru/i202/1303/d8/484d994c37be.jpg
Image: http://s019.radikal.ru/i636/1303/16/749d303e5765.jpg
Image: http://s019.radikal.ru/i639/1303/34/c7834eae1fe2.jpg

deck 3
Image: http://s018.radikal.ru/i509/1303/2b/5ad4ab82cd34.jpg
Image: http://s017.radikal.ru/i439/1303/5e/65e8d7176a71.jpg
Image: http://s002.radikal.ru/i198/1303/ad/ccf6468745fc.jpg
Image: http://i060.radikal.ru/1303/e7/cffc6a27a4f5.jpg
Image: http://s019.radikal.ru/i614/1303/6e/172a2aa87d10.jpg
Image: http://s019.radikal.ru/i612/1303/1b/012514db08fd.jpg
Image: http://s59.radikal.ru/i163/1303/4c/6c124ae55107.jpg
Image: http://s019.radikal.ru/i615/1303/25/bd5956647347.jpg
Image: http://s018.radikal.ru/i528/1303/ae/5411f08b75e9.jpg
Image: http://s019.radikal.ru/i634/1303/03/3d5cd9aa1a4a.jpg

deck 4
Image: http://s017.radikal.ru/i435/1303/0f/a9f0495402f7.jpg
Image: http://s019.radikal.ru/i610/1303/f3/34c28bb4fc39.jpg
Image: http://s40.radikal.ru/i087/1303/b5/a587c9934de8.jpg
Image: http://s019.radikal.ru/i639/1303/0b/42c9c131e9f7.jpg

deck 5
Image: http://i069.radikal.ru/1303/d0/c71ef9189dab.png
Image: http://s017.radikal.ru/i416/1303/56/44ccae426381.jpg
Image: http://s017.radikal.ru/i430/1303/ed/0bec23a939b4.jpg
Image: http://s017.radikal.ru/i426/1303/16/3089ac56ce38.jpg
Image: http://s51.radikal.ru/i134/1303/56/ef6170802e65.jpg
Image: http://s003.radikal.ru/i201/1303/9f/1540413efcd6.jpg
Image: http://s08.radikal.ru/i181/1303/cf/ce8a15914815.jpg
Image: http://s017.radikal.ru/i410/1303/ca/4396461543ed.jpg
Image: http://s55.radikal.ru/i150/1303/b6/ba9e533f9404.jpg
Image: http://s09.radikal.ru/i182/1303/95/415505675e49.jpg
Image: http://s40.radikal.ru/i087/1303/3d/dbe8d3e24645.jpg
Image: http://s52.radikal.ru/i138/1303/37/57c90063df8d.jpg
Image: http://s52.radikal.ru/i137/1303/6a/2ddf4a2e76c3.jpg
Image: http://s002.radikal.ru/i199/1303/8e/c1225f044fb2.jpg
Image: http://s017.radikal.ru/i442/1303/45/b568103da448.jpg
Image: http://s017.radikal.ru/i422/1303/44/a572e74f80a8.jpg
Image: http://s020.radikal.ru/i704/1303/8b/23ab6fc2dfd2.jpg

deck 6
Image: http://s018.radikal.ru/i508/1303/da/edb0582a5f38.jpg

-miscellaneous anomalies, like enemies being able to walk through locked doors
Image: http://i047.radikal.ru/1303/fa/89e740ab27c4.jpg
Image: http://s018.radikal.ru/i505/1303/c0/3611671dedd6.jpg
Image: http://s017.radikal.ru/i418/1303/a5/d4e13aa317a5.jpg

hydroponics should be flashing red and green
Image: http://s017.radikal.ru/i419/1303/99/22eff29d7773.jpg
« Last Edit: 03. March 2013, 08:15:44 by System »

67445aad2f30bSimplex

67445aad2f364
it's great that you are so productive, but, if you are not including savegames, at least include detailed description of the issue (might be clear to you, but no so clear to the others), and the location of the problem (recdeck is not helping much, brothel is much better). I would be able to find (all) those places with a bit of running around, but the catch is, I don't have time to run around. also, as I've mentioned in the first post, corpses are a known issue, no need to report those. also, your mod config would be nice.
so, as harsh as it may sound, either report bugs properly, or don't bother at all.
My mod config - ADaoB, SHTUP, 400, Rebirth, ImpNickers hybrid, Nurse Bloome, Tacticool, Eldron Pri Amp, Vurts enhancements (Goo, Eggs, Water, Blood, Flora, Turret, Muzzle Flash, Explosions).

As for the location, sorry being too vague. I assumed (perhaps incorrectly) that by knowing the deck name/number and by looking at the minimap on the screenshot it would be possible to quickly learn the location by comparing the minimap fragment with the full deck map.

"Low res texture" is particularly unhelpful. The original textures are ALL low-res. Reporting SHTUP textures as low-res is especially particularly annoying.
How will I know that a texture which looks low-res to me is not the original one, but a SHTUP one? (I played the game in its vanilla state over 10 years ago so I do not remember how the original textures look like)

67445aad2f45avoodoo47

67445aad2f4a7
System, you are using secmod maps. that makes most of those reports worthless - but anyway, went through the latest batch of pictures:

unable to determine location - xxxxxx
no idea what do you think is wrong - xxxxxxxxxxxxxxxxxxxx

actual bug, already fixed - xxxxxxxx
actual bug, unfixed - xxxxxxxxxxxxxx
probably issue on the secmod map - xxxxxxxxxxxxxxxx

my suggestion - stop testing, and wait for the upcoming community pack, then start all over again.
« Last Edit: 03. March 2013, 10:33:03 by voodoo47 »

67445aad2f548Simplex

67445aad2f595
Was this adressed to System, or to me? (I am not using SecMod)

67445aad2f63evoodoo47

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System (edited my post to make it clearer), but most of the stuff also applies to you. if you guys want to help, you need to bring some more order into this chaos.
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Why can't this be killing you?
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