You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
@Simplex: You are going to far.
That's a really great and detailed analysis. Thanks for that.Quote by bluemess:@Simplex: You are going to far.In what sense? I do not understand what you meant.
I am mostly concerned about the "pixel perfectness" of the scaling, i.e. to avoid uneven scaling. The only way to do it is to scale by even multipliers, i.e. 2 or 3, etc. So from 640x480 the only pixel perfect enlargements would be 1280x960, 1920x1440, 2440x1920, etc. This means that for my 1920x1080 resolution the only acceptable option is hud scaled to 1280x960, if I am not mistaken? (I recall that 960x540 was also suggested, which is exactly half of 1920x1080).
So thanks for your post, because it confirmed my assumptions.
So now you understand why I was complaining about bilinear filtering used in System Shock 2 HUD scaling
; force scaled menu and 2D overlay graphics to always use bilinear filtering, even when scaled an even multiple; (smoothness/fuzziness vs pixel perfectness)d3d_disp_force_filter_scale2d
d3d_disp_force_filter_scale2d only works in combination with "use_d3d_display", forces scaled 2D (menus and overlay) to always use bilinear filtering. Normally no filtering is applied when the scale is detected to be an even pixel multiple of the original size, in order to get sharper pixel perfect results.