673f5995a791b

673f5995a91fa
2 Guests are here.
 

Topic: DMM - Dark engine Mod Manager
Page: « 1 2 [3] 4 »
Read 153030 times  

Re: DMM - Dark Engine Mod Manager
673f5995a9d4e
Latest build, prevents non-US-ASCII characters in mod name: https://github.com/pshjt/dmm/releases/tag/v1.1.0-beta

BTW, might be of interest to @voodoo47 : The updated build makes it easier to target specific platforms, even legacy ones such as WinXP. Is there still an interest in that? In any case, here's a test build for WinXP, cannot try it myself anymore, unfortunately: https://github.com/pshjt/dmm/suites/18009453398/artifacts/1036278765
« Last Edit: 08. November 2023, 12:56:22 by Marvin »

673f5995a9f6evoodoo47

Re: DMM - Dark Engine Mod Manager
673f5995a9fde
my official stance on this is if legacy systems can be supported without an issue, then they should be supported. I will be doing some xp testing a bit later, so I will check.
Re: DMM - Dark Engine Mod Manager
673f5995aa12f
The XP build lacks certain features like high-DPI support, so it is not advisable to use it on modern systems. It's for retro PC owners only.
« Last Edit: 08. November 2023, 13:13:43 by Marvin »
Acknowledged by: voodoo47

673f5995aa4a9ZylonBane

Re: DMM - Dark Engine Mod Manager
673f5995aa500
yes. that means people having some kind of issue, asking for help here, and then us telling them to click open the log. us telling them to click get the info from the UI makes next to no difference.
Are you seriously equating clicking a button with digging into the file system and copying something specific out of a log dump? Have you met people?

Half the point of the mod manager is to insulate people from ever having to manually mess with files.
Acknowledged by: JML

673f5995aa59evoodoo47

Re: DMM - Dark Engine Mod Manager
673f5995aa5ed
ok I guess that's right.

673f5995aa8ccsarge945

Re: DMM - Dark Engine Mod Manager
673f5995aa930
Yeah I know this all too well.

I use various programs which can be very easily configured using a text editor by editing some config files. Super easy and straightforward, and in my opinion far easier than using a GUI full of settings (look at the options menu in VLC for a glimpse of hell on earth), but people look at me like some sort of alien when I tell them to add a line to a config file.

673f5995aabadvoodoo47

673f5995aabfa
gooood, T1/TG tests coming soon..ish.

673f5995aad07voodoo47

673f5995aad5b
aaand here we go. so, this is almost good to go for T1/TG (game.dataOverrideSubfolder doing what it should), just one little niggle - if the resources are packed in a crf, the manager will show the mod as unrecognized. despite that, the resources are loaded just fine, so there is no real reason for the manager to not see them as a valid mod.

hmm.. maybe zip should be allowed too. //no, probably not, iirc dmls are not loaded from zip archives, if nothing else. //nope, they load just fine. but still probably better left alone.
« Last Edit: 16. February 2024, 18:50:21 by voodoo47 »

673f5995aadfdvoodoo47

673f5995aae4a
and maybe some kind of punctuation should be here?
[double.jpg expired]

673f5995aaf11ZylonBane

673f5995aaf5e
And by Windows UI convention, the title of that dialog should be the name of the program. And it would normally be phrased more succinctly, like just "Save changes to the mod configuration?"
Acknowledged by: voodoo47

673f5995ab0f4voodoo47

673f5995ab144
hmm.. don't think so. for now. thanks.

673f5995ab1fbvoodoo47

673f5995ab24a
aha - the Launch game & exit button, technically this should be Exit and launch game.

yes, I know.

673f5995ab2fcvoodoo47

673f5995ab348
ha, something that looks like it may be a bug - cannot resize the columns properly, it seems, cannot drag the divider around at all. can anyone confirm?
[nodrag.jpg expired]

673f5995ab3d6ZylonBane

673f5995ab425
"engine" not being capitalized in the title bar looks strange.
Acknowledged by: voodoo47

673f5995ab535Vegoraptor

673f5995ab587
Because it is the DMM, not the DEMM.
See also:  LASER vs LABSEOR

673f5995ab62fZylonBane

673f5995ab67d
Doesn't matter. Window titles are supposed to be title-cased. Which letters they contribute to their acronym are irrelevant.

673f5995ab91bsarge945

673f5995ab9c8
Doesn't matter. Window titles are supposed to be title-cased. Which letters they contribute to their acronym are irrelevant.

I agree it looks awful.

Alternative title bar would be Dark Mod Manager if you need to protect the precious acronym.

673f5995aba9cvoodoo47

673f5995abaef
DMM, and Dark Engine Mod Manager. don't overthink it - SCP is also technically S2CP, the 2 is omitted and nobody cares.

or think "Dark" as an abbreviation of "the Dark Engine". problem solved.
« Last Edit: 25. February 2024, 13:39:52 by voodoo47 »

673f5995abb85voodoo47

673f5995abc57
anyway, any eta, Marv? I'm slowly starting to wrap up the new TFix release.
673f5995abd3b
I hadn't even started. :D

I'll whip something up...

Your name:
This box must be left blank:

Name the default melee weapon in System Shock:
Sticky topic
2 Guests are here.
First? Me? Really?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f5995ac7bf