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Topic: SS2: Ghosts of Citadel Read 6919 times  

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Did some quick looking, did not see an FM named this....sooo here we go.

System Shock 2: Ghosts of Citadel will be a full FM with plot, logs, etc.

It will be a mini sequel to the end of the game, but you will not be goggles.

Takes place on an abandon TriOp lunar lab, hastily put together after the Citadel incident. Artifacts retrieved from the Citadel incident were recovered and stored there. The lunar lab only operated for 8 years before being abruptly shut down after discovery of a chip containing a viable and working copy of a SHODAN processing unit. The chip was sealed away in the labs underground cargo storage and the lab was immediately shut down.

Years after all this, the tragedy on the UNN Von Braun, TriOps nightmares come true. Three scientists and four soldiers are sent to retrieve a special anti-toxin developed to immediately destroy SHODAN's creations, but never put into full scale production.

You can play the role of either a Scientist or a Soldier (This will determine what skills you arrive at the lunar lab with, either Science skills or Weapons skills).

Cyber Modules and upgrade units will be available throughout the lab, however most of them are geared towards scientists and not soldiers. Also, the Cyber Modules will be rare and hard to find.


Demoish
I'll be pumping out a quick demo to introduce the FM and to be a "teaser" trailer type thing. Eh, two weeks eta?


I'm looking for a number of things, I'll just make a list as needed...

#1) Resources from Citadel Conversion Project. Mainly from the Medical level (The doors, etc) to partially use in an FM. (Full credits will be given of course to all involved)

674353b194658
Sounds potentially fun. I"m just hoping it doesn't end up as abandonware since like a lot of things on the internet the best way to ensure a project does not get finished is to announce it  beforehand.

674353b1948d7unn_atropos

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Looking forward for this. :)
New System Shock 2 FMs are badly needed.
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Indeed. If you can manage it this will be the first post-newdark ground up fan mission.

Best of luck to you. Though I am somewhat jaded I remain hopeful.
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Sounds potentially fun. I"m just hoping it doesn't end up as abandonware since like a lot of things on the internet the best way to ensure a project does not get finished is to announce it  beforehand.

It won't end up abandonware. I owe it to the Shock community to release a full FM. I have been around for a long time and involved with a lot of projects but nothing was finished mostly because of engine limitations. Now that some of those have been lifted I can finally finish one.


Indeed. If you can manage it this will be the first post-newdark ground up fan mission.

Best of luck to you. Though I am somewhat jaded I remain hopeful.

That would be a great thing! I figure with the renewed interest in SS2 that this would be a great time to release an FM.


Looking forward for this. :)
New System Shock 2 FMs are badly needed.

I don't plan to rush this, but I plan on getting it out as soon as I can. I'm still refreshing my skills with the editor and learning new tricks as I go. I'm documenting everything I learn so that other people can pick up on creating FMs easily.

The resources I create for this FM will be available as multibrushes and in tutorials if anybody else wishes to use anything I create custom for it (cycling bulkhead etc)



Edit-

Just thought I'd share something...


When I started-
Image: http://i.imgur.com/FdO6Qd8.png

Now-
Image: http://i.imgur.com/A2TyMpr.jpg


I'm getting the hang of things again with one room, then once I'm comfortable I'll lay out the floor then detail each area.
« Last Edit: 28. May 2013, 06:47:00 by MrTrip »

674353b195398icemann

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Looks very nice. Just needs some dead bodies being SS2  :sly:.

Considering the fact that nearly everyone other than me practically in the Shock scene managed to get their voices into Christine's FM's (quite noticeable when you play the series), if you need a voice actor I'll be happy to lend a voice to some lines, if and when it's needed.
« Last Edit: 29. May 2013, 07:09:29 by icemann »

674353b1954deJoshsmog

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I'll do some voice lines too if you need, I just bought 2 matched studio condenser mics a couple weeks ago and I have a vocoder voice box thing to make robot voices and stuff if you need any of that too.
674353b195996
Looks very nice. Just needs some dead bodies being SS2  :sly:.

Considering the fact that nearly everyone other than me practically in the Shock scene managed to get their voices into Christine's FM's (quite noticeable when you play the series), if you need a voice actor I'll be happy to lend a voice to some lines, if and when it's needed.

Sounds great! :D

I'll do some voice lines too if you need, I just bought 2 matched studio condenser mics a couple weeks ago and I have a vocoder voice box thing to make robot voices and stuff if you need any of that too.

That is excellent! I will keep you both in mind for sure.
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Ahhhhaha.... seems like ShockEd is mad at me. I've been cheating on it with WorldEdit. All of a sudden without any further edits I get this "SplitPortalPolyhedronByPlane"

Snapping to grid made it look awful. Been trying to fix it, have area brushed and portalized a lot of things, still broken. -_- DacrapShockEd?
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Just a little OT, I was working on a medsci1 remake in the Jupiter EX engine, found it again.

http://i.imgur.com/xPu13PN.png

I was very inexperienced when I started on it, but I'm playing with it here and there when ShockEd pisses me off.  :P

674353b195e23Nameless Voice

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Try snapping to a lower grid size?
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Try snapping to a lower grid size?

Snapping to grid never makes sense to me, and it ALWAYS breaks any designs I have. I deleted the replicator I had inserted just in case that was it also. I ended up trashing a good portion I had worked on to get the message to go away.

I wish it would just auto snap to grid as I work....

674353b196430icemann

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Just a little OT, I was working on a medsci1 remake in the Jupiter EX engine, found it again.

http://i.imgur.com/xPu13PN.png

I was very inexperienced when I started on it, but I'm playing with it here and there when ShockEd pisses me off.  :P

The amount of Medsci 1 remakes in other game engines I swear. Grr. If only someone would do a different damn level for a change.

Love to see a Body of the many remake for example. Though more in a re-imagining type one.
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The amount of Medsci 1 remakes in other game engines I swear. Grr. If only someone would do a different damn level for a change.

Love to see a Body of the many remake for example. Though more in a re-imagining type one.

Hmmm Body of the many ew. That would be a disaster to remake or re-imagine.

I agree medsci is remade a lot, but we all spent the most time in medsci. I too was thinking of poking around at another level but haven't even touched it since I posted the screenshot.
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One month later update! I'm still working on this, field work has taken priority though, but I'm still working away at this.

I'll probably setup a mini site to give a status update on everything, no promised release, but I'll let people know when certain parts are done and what % of completion its all at. You can figure out a release date from there haha

I know this is an odd place to post this, but its kind of my general thread, and mostly editor questions here, apologies for posting here.

674353b196c1bNameless Voice

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I wish it would just auto snap to grid as I work....

If you are moving things with the mouse, it should auto-snap to grid (unless you turned that off, which is a Bad Thing (tm).)

If you're moving things via keyboard input, just remember to always place then at 0.25 increments at least, but favour 0.50 or 1.0 increments when you can.

Objects don't need to be snapped to grid (though doors should be very precisely aligned.)

Also remember that you can adjust the grid size.

674353b196de4icemann

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MrTrip: You may be interested in this, seeing as you've been using shockEd lately.

https://www.systemshock.org/index.php?topic=5576.0

If that isn't a good motivator I don't know what is.

Oh also and did you see my post over on ttlg.com regarding that level of yours from years back?
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Yes! I'm still alive. Been ill lately so I have been off work and at home.

I'm picking this back up as soon as I get things here at work organized again.

Icemann: I did not see that, link? Also, I'd be interested but this late in the game I don't know what I could contribute lol
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It's in the thread you started over at ttlg:
http://www.ttlg.com/forums/showthread.php?t=141562

Haay :D Its my lab level!.......I did some neat design changes o_O....I must poke at this again someday.

674353b197691StaticZ

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Looks nice, thow it fills that some places need decor and little geometry improvments, especialy I don't like low ceilings in some places and walls textures in most rooms. And ofcourse use more more lights! =) But anyway - it's good work and nice level design.

Also it seems little texture bug:
Image: http://www.kachalka.com/images/k5t9ucu41w9wgka6id4.png
 
674353b19798d
Looks nice, thow it fills that some places need decor and little geometry improvments, especialy I don't like low ceilings in some places and walls textures in most rooms. And ofcourse use more more lights! =) But anyway - it's good work and nice level design.

Also it seems little texture bug:
Image: http://www.kachalka.com/images/k5t9ucu41w9wgka6id4.png
 

Yeah I started with a level, then redesigned one part at a time, then redesigned again, and again, and again. That texture bug I think I meant to do, with some kind of lights there, though now with newdark the lighting seems to have changed a lot...

I might just have to include this lab level somehow into my FM.

674353b197c4eicemann

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Yes! I'm still alive. Been ill lately so I have been off work and at home.

I'm picking this back up as soon as I get things here at work organized again.

Icemann: I did not see that, link? Also, I'd be interested but this late in the game I don't know what I could contribute lol

Well you were asking around at TTLG a while back and I used to horde all the SS2 content that people would put up for download at various points in time. You asking gave me the excuse to go and put all the files together in a singular zip.

On the contest, even something like a test tube sequence (eg the majority of the early OSA training missions entail that) would be welcome. Some of the later missions would be FAR more of a time commitment as they'd be better off as full blown FMs.

674353b197f81ZylonBane

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Well you were asking around at TTLG a while back and I used to horde all the SS2 content that people would put up for download at various points in time.
"hoard".
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