67f46548952ee

67f465489b267
1 Guest is here.
 

67f465489c758Fironkkuify

67f465489c7d0
This is very well-appreciated X3 It was really cool seeing my run listed here even though my run was technically the newest of them all (started in like October of last year).

Also, ShephardReborn is actually still doing his commentary, he's just been extremely busy.  So, it's still in progress.  Just the pace might be slow. -w-

And are you attempting to list all commentaries and runs ever made or just specific ones?  I think you're missing two.
« Last Edit: 09. June 2013, 00:58:08 by unn_atropos »
Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489c9bb
Atropos pretty much stated that he's collecting all of them at the beginning.

67f465489ca93Fironkkuify

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489cb07
Ah right, sorry.

Well anyhow, I'm aware of two other commentaries; AlbedosRightHand and WalterREBorn.  I think Daniel was the first guy to make a complete SS2 commentary whereas Walter's on-hold atm.

67f465489cdbbunn_atropos

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489ce16
Thanks Fironkkuify, I added these two and a few more

killroy was here
« Last Edit: 14. November 2011, 20:42:29 by unn_atropos »

67f465489cf26Fironkkuify

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489cf7e
It's odd ain't it?  I remember looking up System Shock 2 vids back around 2006 or 7, and there were only 11 videos at most.

Starting from 2008 and onwards, there are 100s of videos for SS2 and they keep coming.  Commentaries, demostration videos, reviews, etc.  Even System Shock 1 got some love and has a number of commentaries dedicated to it as well.  Pretty awesome I have to say X3
Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489d088
A lot of buy-o-shock gamers ended up playing SS2 as well I guess.

67f465489d141Fironkkuify

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489d197
Bioshock 1 was disappointing to be honest.  Bioshock 2 had a little more uniqueness to it.

67f465489d2f4voodoo47

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489d34e
both games were fun. not mindblowing, not revolutionary, not scary, but fun. mindless. oh, and do not event try to think how the heck is a gene tonic allowing you to find more ammo (and similar).

67f465489d427Fironkkuify

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489d481
There's a pretty decent limit to something that's fun though.  Eventually you get bored of it.  For it to be timeless, it needs to be more than just fun.  And that's where you have these gems of gaming come in -w-

67f465489d823Acantophis3rD

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489d87f
I already wrote a list like that down in a text file but lost track of it. And now I see that. :D Ha ha! @

Even System Shock 1 got some love and has a number of commentaries dedicated to it as well.  Pretty awesome I have to say X3

Yip, naco2k made the first for shock1: http://www.youtube.com/view_play_list?p=8244EEA8422D6FFC
and I did the second guide for shock1: http://www.youtube.com/view_play_list?p=F110558CED84CE3F

cool stuff! We need more System Shock 1 Love!

67f465489d92funn_atropos

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489d98c
pfft
« Last Edit: 14. November 2011, 20:43:48 by unn_atropos »

67f465489da55Fironkkuify

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489daaa
I'm about to do a Co-op commentary soon.  I released Episode 0 which means I'll be getting around to posting Episode 1 soon (if my bro decides to get involved that is)

67f465489db4aunn_atropos

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489db9f
 :P
« Last Edit: 14. November 2011, 20:44:09 by unn_atropos »

67f465489dc43Fironkkuify

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489dc9a
Thanks for the mention again.  Very well appreciated X3

67f465489dd3eLouis_BLOuis

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489dd8f
ZOMG I WAS MENTIONED IN THE VIDEO LIST!!!

67f465489e002Fironkkuify

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489e05b
ZOMG I WAS MENTIONED IN THE VIDEO LIST!!!

Which one's urs?

67f465489e18efaarwharbl

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489e1ec
It is nice to have an index of the upped material.

I was thinking of producing a strictly psi only run. With a few more limitations, but given that there are so many commentaries and  that Fironkkuify has done a psi only already I don't know if anyone would care to see it.

What do you think?

Only Psi related upgrades. That is Psi stat and psi skills. Nothing else outside mandatory training upgrades at game start.
No QBRD
No Photonic Redirection
Impossible difficulty
No Quicksaves

Anything else to make another commentary interesting?

67f465489e5b7Fironkkuify

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f465489e666
It is nice to have an index of the upped material.

I was thinking of producing a strictly psi only run. With a few more limitations, but given that there are so many commentaries and  that Fironkkuify has done a psi only already I don't know if anyone would care to see it.

What do you think?

Only Psi related upgrades. That is Psi stat and psi skills. Nothing else outside mandatory training upgrades at game start.
No QBRD
No Photonic Redirection
Impossible difficulty
No Quicksaves

Anything else to make another commentary interesting?

I only ever used the QBRD once while every other time I just reloaded a regular save if I screwed up (I was going for presentation of the story as it wasn't strictly about the run itself).  Never used quick saves or quick loads (had no idea how to use them, convietantly anyway -w-; )

Having no invisibility is definitely a possibility.

-

Judging by what you've written I believe you're going to do the following?

- Upgrades are strictly limited to psi-related skills (the PSI stat in Stats and all the psi powers.  No increasing endurance, strength, etc.)
- Impossible difficulty
- No Photonic Redirection
- No respawning (you'll use regular saves? )
- No quicksaves (for easily saving before a big situation)

I could think of a few challenges to add but there are runs of the game I don't think anyone's ever done.  Does a Psi run interest you?

67f465489f1d0faarwharbl

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f46548a016f
I only ever used the QBRD once while every other time I just reloaded a regular save if I screwed up (I was going for presentation of the story as it wasn't strictly about the run itself).  Never used quick saves or quick loads (had no idea how to use them, convietantly anyway -w-; )

Having no invisibility is definitely a possibility.

-

Judging by what you've written I believe you're going to do the following?

- Upgrades are strictly limited to psi-related skills (the PSI stat in Stats and all the psi powers.  No increasing endurance, strength, etc.)
- Impossible difficulty
- No Photonic Redirection
- No respawning (you'll use regular saves? )
- No quicksaves (for easily saving before a big situation)

I could think of a few challenges to add but there are runs of the game I don't think anyone's ever done.  Does a Psi run interest you?

This'll be a Psi skill only run so I'd say they are interesting :D

What you've listed there sounds right so far, I'll clarify no research 'cept for toxin A no sequence breaking for example using codes before they can be gotten I intend on dealing with most areas even if they aren't mandatory. How I'd save would depend on how I edit the footage I figure hard save either immediately before entering a bulkhead or immediately after it i.e. at autosave. Doing this run single segment wouldn't work.

I'd like to hear any suggestions for further limitations/challenges anyone would like to see. Also how to limit the posting benefits (O.S.A. gives a +1 strength and agility [cyber doesn't matter as there will be no use of tech] which can't be avoided. Selecting Marines or Navy though would make the early game a tedious run around getting modules and give +2 bonuses to some stats. I am considering no armour (I'd only have access to light armour and haz mat but if it's possible none at all might be interesting) thoughts on no implants (labassistant for toxin A exception) psiboost would be missed but is for convenience rather than necessity I think.

Should I do this it'll focus more on the run because I don't have anything new to say about the game save for my opinions and interpretations for what they are worth, especially given how much detail others like Firion have gone into from the bits I have seen.
Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f46548a02ac
Can't help but feel there's some sort of competition going on here since you want to do the same run as me but with even greater challenges -w-;
Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f46548a0522
It's on! :hardcore:

67f46548a0eeeFironkkuify

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f46548a0f4d

67f46548a1199faarwharbl

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f46548a11ed
Can't help but feel there's some sort of competition going on here since you want to do the same run as me but with even greater challenges -w-;

Not at all, challenge runs are about seeing what is possible in the game they are not about the people doing them. That is how I interpret the idea. Take for example the Alginon Run in Deus Ex, solo White Mage challenge in Final Fantasy, Fresh Level Die KMS in God Hand or Excalibur II perfect games in FFIX. New limitations on play style are also a way of keeping a game fresh and fun to play.

HAHA Kolya.

67f46548a1456Fironkkuify

Re: Re: System shock 2 Speedrun/Let's play/playing with an arm tied to the back^^
67f46548a14ba
Not at all, challenge runs are about seeing what is possible in the game they are not about the people doing them. That is how I interpret the idea. Take for example the Alginon Run in Deus Ex, solo White Mage challenge in Final Fantasy, Fresh Level Die KMS in God Hand or Excalibur II perfect games in FFIX. New limitations on play style are also a way of keeping a game fresh and fun to play.

HAHA Kolya.

I guess I just have a bit of pride in my own run, though I don't mind if someone else tries their hand at it to push the limits even further.
1 Guest is here.
Non ti piace il mio nuovo look?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67f46548a15b4