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Topic: System Shock 2 /Let's play/Faltabi Read 1297 times  

674448ecb57d2unn_atropos

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Faltabi
{alt}
, french commentary/ english version still going on
https://www.youtube.com/watch?v=ZDdx5k9TF80
« Last Edit: 15. April 2018, 22:04:08 by unn_atropos »

674448ecb58fcunn_atropos

« Last Edit: 17. April 2018, 21:59:26 by unn_atropos »

674448ecb5a68voodoo47

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that really took a while. anyway, 2.46 update3 yaay (fake door of dml fakeness at 12:00).
Acknowledged by: unn_atropos

674448ecb5bdfZylonBane

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You DML'd in a door? That's not a fix, that's a straight-up change.

674448ecb5d7bvoodoo47

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I know, but it really should have been there in the first place (as mentioned elsewhere), so after giving it some though, I've popped it in. it's easy to un-dml in case of a public no-door outcry (people appreciate the updates so far, it seems). there are a few (very few) more places where I changed stuff (usually reinventing the SCP fixes in some simplified way), the find Delacroix quest for example (vanilla setup was nonsense), the Rick torpedo rad room which just barely worked and could actually halt the game progress completely, added glass to windows at two places because uhh, the vacuum of space, and a few other things (general changelog is included and the dmls are pretty well commented).

basically, blatant bugs, obvious omissions, definitive discrepancies, and absolute anomalies. dml only, no extra resources, no visual enhancements.


anyway, quite sure I'm pretty much done duct taping the GOG/steam build, whoever wants more will have to grab some mods.
« Last Edit: 18. April 2018, 17:13:43 by voodoo47 »

674448ecb5f93voodoo47

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was really, really tempted to drop an early wormheart/wormskin somewhere now that they work properly, but resisted in the end, so there you go, "vanilla".

but seriously, one extra doodad in an area where the player spends just a couple of seconds and then exits it forever shouldn't pose a problem.
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