67b5020d7b00e

67b5020d7d0ad
1 Guest is here.
 

Topic: Some questions about editor
Page: « 1 [2]
Read 5750 times  

67b5020d7d7fdStaticZ

67b5020d7d869
I do not understand the question you do me the honour to ask.
The question was about files load order. When engine (game\editor) start level it load some files (textures, scripts, models, sounds and so on), so it can load *.osm files before them all or not. If it loads it first as *.osm is standart *.dll it's good way to load mod hook that can redirect some cals to another files for example.

67b5020d7da79Nameless Voice

67b5020d7dacb
.osm files are scripts, so it can't load them before the scripts. :)

Otherwise, I don't know.  It shouldn't really matter.  I don't get why you'd want such a hook.  What would it let you do that you couldn't do normally?

67b5020d7dd4dStaticZ

67b5020d7dda4
I don't get why you'd want such a hook.  What would it let you do that you couldn't do normally?
For example combine *.STR files at runtime. When engine will create "OBJNAME.STR" file hook will map it into memmory - write to the end "OBJNAME.STR" from addon. So engine will work with 2 files like it will be one. So mod text will be separated from original data, so it can be installed on any localisation and version of game.

67b5020d7de68Nameless Voice

67b5020d7decd
A string combiner?  Interesting.  Though it's also something that a mod manager tool could do when installing mods.
67b5020d7dfd0
What advantages would it have over just copying out the original string files, altering them as desired then putting them into a mod folder?

67b5020d7e1e1StaticZ

67b5020d7e230
What advantages would it have over just copying out the original string files, altering them as desired then putting them into a mod folder?
Different users may have different version of original string files, and they willn't be glad to replace them to other. Also It will be able to install such mod with others

67b5020d7e2e7StaticZ

67b5020d7e333
Are any commands for inc\dec UV textures coordinates and texture scale factor? It's really very hard without such hotkeys.

67b5020d7e3feStaticZ

67b5020d7e44c
I found for myself nice command: "history_cmd -1" (which is originaly bind to ctrl+p). This allows to show previous command in cmd. Very helpfull, but unfortunately only works in one direction (i.e. "history_cmd +1" seems have no any effect)

But I still can't any commands for texture coordinates.  :(

67b5020d7e4d6Nameless Voice

67b5020d7e51e
I don't think there are any.

67b5020d7e5b2StaticZ

67b5020d7e5fb
This is a big omission. Without them even fit on a single texture takes a long time.

67b5020d7e6a5Nameless Voice

67b5020d7e6f1
You should be typing in the values most of the time.  It's quite fast.

67b5020d7e7e6StaticZ

67b5020d7e836
Not such fast, it's even take much time for seting focus on it. With brush coordinates it can be done by alt+a,s,d,... The other problem is that i never know exact coordinate values.


one more qustion - I read about water and flows, I see there is a way to set a water color, but this doesn't change texture color, so it stays transparent. Is a way to change it alpha? I see "Renderer->Texture Color" in flow(object) properties, but it don't take any effect and I can't find any info how it used.


67b5020d7e97a
You've found the water colour entry in mission parameters? I've used them to make water completely transparent, so I presume there'd be no problem going more opaque if you wanted to.

67b5020d7ec47StaticZ

67b5020d7ec97
You've found the water colour entry in mission parameters? I've used them to make water completely transparent, so I presume there'd be no problem going more opaque if you wanted to.
Yes, but this parameter is color of water itself. For example if we make it not transparent (i.e. alpha = 1.0) it will make it only underwater. I.e. I set color smth like A=0,9 R=192, G=B=0 this what i get when I'm under whater:
Image: http://smages.com/images/pic201eoe.png

But if you get out of it and look on whater outside it will be look like this:
Image: http://s2.ipicture.ru/uploads/20130617/WTp53shz.png

As you see inside whater it's not transparent, but outside it's transparent.
1 Guest is here.
This is a very kind response to such an ideological lust, even if you may not immediately recognize it.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67b5020d7f6be