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- Added support for 32-bit lightmaps
they can be set in the Shocked's build menu/dialog. the mission needs to be relit then, so if you are just creating replacement textures without an actual mission, you won't be able to use them, as they are not part of the textures.
This "global mode" will be a thing of wonder.
you should be able to add various effects (like env maps) to the textures using the mtl system (see the docs), but if you are talking about the shadow areas created by light sources placed in the level, those are part of the level/map, and cannot be added to the textures.