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Changed Limits/Limitations--------------------------[..]Max concrete object IDs: 8192 (from 4096)Max visible objects: 1280 (from 128)Max texture dimension: 4096 (from 1024)Max texture animation frames: 99 (from 20)Max drawn terrain polys: 20480 (from 1024)Max ambient sound objects: 1024 (from 256)Max cells for bounding sphere spatial queries: 1024 (from 512)Max cells a dynamic light can reach: 1024 (from 512)Max portal clip regions: 20480 (from 2048)Max characters per cfg-file line: 8192 (from 80)Max display resolution: <unlimited>x4800 (actual limit depends on HW) DX9 / 2048x2048 DX6 (from 1024x768)Max brushes: 16384 (from 7068)Max regions (/ worldrep (WR) cells): 32760 (from 28672)Max active regions: 20480 (from 768)Max rooms: 4096 (from 1024)Max AI path cells: 131070 (from 65534)Max texture families: 32 (from 16)Max family textures: 1024-ish (from 256-ish)Max static lights: 2016 (from 736)Max cells a static/anim light can reach: 32760 (from 512)Max anim light to cell pairings: 49152 (from 16384)Max brush faces/sides: 28 (from 12)Max decals per page on Thief maps: 256 (from 64)Max world size: configurable up to +/-2000 (from +/-1000) [only increase if absolutely necessary]MAX_TJOINT_EDGES: 131072 (from 65536) [internal processing buffer]MAX_TJOINT_DIRS: 32768 (from 16384) [internal processing buffer]