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The debug logs he sent me implied that the crash was happening in the inventory size / object size system.
People here are complaining that engineering area get quicky overpopulated by Grenade Hybrids which makes it unplayable and causes crashes in some cases. I was wondering how is it possible to do this without altering maps themselves (because there are indeed no grenadiers on engineering deck in vanilla). I think I've found the cause which is made in rather... bizzare way. My question is.. did you do this on purpose or is it a feature called "bug"?
I'll first try to finish mine, than I'll cope with yours , have downloaded it though. But btw my idea wasn't that weapons can break at ALL levels (that is kind of sick), but that they cannot break before 0,5 durability (since Repair brings them to 2 and then a weapon can break immidiately if it can break already at 2,0 durability).
Worked out really well with the lower deterioration rates making repair a must have for gunners, guns can jam up at anytime...some more than others. The only thing I might do is make each one able to break at different condition levels...Higer numbers (7,8) for Energy since there high tech and lower (4,5) for standard...with heavy being a mix of the two.
ShodanHead: Can only be affected by weapons that give off some type of energy (EMP, Lasers, Psionic, Explosives, Heat, Cold)Avatar: Added lighting, weakened and slowed projectiles (speeds weren't raised)