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I don't know if this will help but have you checked medsci1 where you break the glass before crawling through the vent during decompression? In a mod that I installed (secmod?....) it will fill the room with a fog or emit a fog after breaking the glass. I glanced at it once and it has to do with damage types (I think you had to list all) and it triggered...something.
The triggerdestroy script has to be placed on the object being destroyed, you then switchlink from that. The destroy trigger object itself is basically useless and misleading as well. So in your example above you'd need to put triggerdestroy on obj2 and switchlink from that to whatever causes the desired effect.