You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
Pretty much that is a fear of not having all the stuff you want your 'hero character' to have in your mind. I've had that before too, it is a symptom of RPG's . You have to learn to let go of what you want the character to be sometimes, and just be what the character can be. Also, with restrictions of cyber-modules that harder difficulties place on you there is more incentive to play again with a different setup or build. It adds more to the fun of replayability. Also it is more satisfying to play the game on harder difficulties, as you feel you have accomplished more and 'beat the enemy'...or at least survived .
Noob. Beat it on hard no real problems on meh PS2
Whoooosh.
Anyone who says Red Faction is fun on any difficulty level is a masochist.
Noob. Beat it on hard no real problems on meh PS2 Tried it on the next difficulty up (hardest one) and got quite far, required a ton of quicksave abuse though, but when I got to ULTOR executive levels I gave up iirc. Was pretty damn hard and stressful. Hard was just about right in challenge level and didn't force you to spam quicksave every successful couple if kills with little health lost Impossible was for masochists, yes, but the other difficulties were standard for FPS so I'm not sure what you think it's ridiculously challenging.Fun game, shame it's forgotten as far as the masses are concerned despite having mod tools released for it iirc.
No "whoooosh" applicable here. It is arguably harder on PS2 if you disable aim assist (as I always do) due to the slightly inferior precision of the old PS2 pad.
Aye no bashing of Red Faction 1. That game kicks ass.One of the games I go back and play every few years.The uniqueness to the game is in using the quirks of the engine to your benefit to get around obstacles. Can't find a way around a guard tower wall? Attach some C4 and blow a hole in it. The underwater sub bits were really fun also. Not seen any other game do underwater that way.Games damn fun on standard difficulty.
_Insert_Game_Here_ 2 usually is (but not always).
No "whoooosh" applicable here.
Deus Ex has terrible AI issues and some outstandingly bad graphics for the time, doesn't make it a bad game.Doom has next to no plot, doesn't make it a bad game.For a game set on Mars RF has very varied level design.
Boring weapons? This opinion I cannot accept at all.
Compared to other FPSs of the time, there was nothing it did very well. It had the gimmicky geomod, and that was it.
RF2 was trash imo.
Yup, whooosh, everyone except you understood what I meant. I'm saying RED FACTION WAS A BAD GAME.Of course as a PS2 gamer, you wouldn't have known any better, there being so few FPSs available on the PS2 at the time. But PC gamers generally saw Red Faction for what it was-- a half-assed Half-Life clone with moronic AI, low-poly models, primitive lighting (no animated lights anywhere), a nonsensical plot (pretty much no motivation for any of the bad guys beyond "for the EVULZ"), forgettable characters, boring weapons, terrible vehicle physics, repetitive scripted sequences ("Follow me! I'm with the Red Fac--AARRGGHH..."), monotonous level design (caves, offices, caves, offices...), the obligatory awful forced stealth sequence, and the much-touted GeoMod engine which, beyond the first few levels, was a pointless gimmick.So yeah, there's a reason the original Red Faction is mostly forgotten these days.
Yes, other games have individual flaws. But Red Faction had ALL these flaws, and more. Compared to other FPSs of the time, there was nothing it did very well. It had the gimmicky geomod, and that was it.Of course, what was I thinking? There's the gun that shoots bullets, then the gun that shoots more bullets, then the gun that shoots even more bullets, then the gun that shoots lots more bullets, then the gun that shoots most bullets. Way to stretch that creative noodle, Volition.
True, but it's still a worthwhile game. Beats most modern shooters that's for sure.
On topic:Can't wait for the Shock Community Patch.But damn I've never seen a thread get derailed So damn quick.Can we for the love of the Many get back on topic?
Of course as a PS2 gamer, you wouldn't have known any better, there being so few FPSs available on the PS2 at the time. But PC gamers generally saw Red Faction for what it was-- a half-assed Half-Life clone with moronic AI, low-poly models, primitive lighting (no animated lights anywhere), a nonsensical plot (pretty much no motivation for any of the bad guys beyond "for the EVULZ"), forgettable characters, boring weapons, terrible vehicle physics, repetitive scripted sequences ("Follow me! I'm with the Red Fac--AARRGGHH..."), monotonous level design (caves, offices, caves, offices...), the obligatory awful forced stealth sequence, and the much-touted GeoMod engine which, beyond the first few levels, was a pointless gimmick.
I have to admit (as I also enjoyed RF1) that the goddamn humvee thing at the end of the game was horrendously bad. I got stuck multiple times, even with micron precise driving skills and the thing seemed to bounce all over the damn place when you ran over as much as a pebble. I seriously thought my game was broken when I realized I could run faster than my car was moving. HOLY SHIT that was bad vehicle physics. Rant over