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How does The Community feel about altering the teeth jumping puzzle in the BotM so that you can't get crushed by the upper teeth anymore?
Unfortunately it's iconic of bad design in the end of the game.
Why is it in your opinion bad design?
I think we've sufficiently established why it sucks from a gameplay point of view.
I guess you all struggle with your WASD + Spacebar. Console pads are superior for platforming.
There are platformers for PC which aren't this kind of frustating. Just think about Half-Life, it also has some jumping sequenzes, and the only really annoying one is on xen (the alien "planet").
Sure, if you practice it enough or just have a natural talent for it, it isn't that hard anymore. But you also have to consider people who don't play this game once a week.
I don't understand - are you saying we're playing the game wrong by not treating it like a platformer and using a console controller?
Xen and the jump module? Highly enjoyable and a nice change of pace.
He isn't. That's why we usually ignore his advice.
How does The Community feel about altering the teeth jumping puzzle in the BotM so that you can't get crushed by the upper teeth anymore?Fun fact: In the editor they're called gizzards, not teeth.
Jabber, Yadda, Fhta...no...no Call of Cthulhu phrases.