674092b6565bf

674092b6576f5
13 Guests are here.
 

Topic: Curious how the SCP is coming along!
Page: « 1 ... 3 [4] 5 ... 56 »
Read 165257 times  

674092b657e47
Well Zylon, he was asking you. Also, you do not have to be so touchy!   :thumb:

 

674092b65808dvoodoo47

674092b6580e4
let me throw some before/after teaser screenshots/vids here.

https://www.youtube.com/watch?v=iIuyBLn78_g
674092b65820c
Ah, I think I see the light thing. That's pretty sweet man.

674092b6582aavoodoo47

674092b6582fb
yeah, the smoother shadows should be pretty apparent when you look at the wall in the back.
674092b6583df
Love the shadows! Looking forward to more teasers!

674092b658485bluemess

674092b6584cd
I've seen the video months ago while stalking voodoo47's channel. There are some other teasers too ;)

674092b658552The Silver

674092b658857
Did you clean up the low-res textures or what is the reason for the removed erroneous colours in the training booth descriptions?

674092b658997voodoo47

674092b6589ec
it's SHTUP (the old beta6 version, for now). as mentioned elsewhere, SCP will be relying on SHTUP to fix texture (and sometimes object model) issues. hence, using SCP without SHTUP will be strongly discouraged.
« Last Edit: 21. September 2013, 15:10:51 by voodoo47 »
674092b658b4f
Well playing SS2 without SHTUP is strongly discouraged, 's all fine as long as dependencies don't go the other way, from SHTUP to SCP.

674092b658be9voodoo47

674092b658c32
that shouldn't be the case, although I'm not 100% sure about those bay1-3 signs on the earth map - will have to check it out.

674092b658d18ZylonBane

674092b658d60
The next release of SHTUP will be SHTUP-ND, which will be dependent on NewDark. It won't require SCP, but it will support it.
674092b6590fa
it's SHTUP (the old beta6 version, for now). as mentioned elsewhere, SCP will be relying on SHTUP to fix texture (and sometimes object model) issues. hence, using SCP without SHTUP will be strongly discouraged.
Uh, okay, I just assumed that any SHTUP texture would also be high-res. I don't even remember these low-res texts from my plathrough.

Anyway, keep on trucking. :)

674092b659234ZylonBane

674092b659286
*sigh*

Until NewDark, it wasn't possible for mods to change the resolution of terrain textures.

ADaOB upgraded those textures directly by integrating my SHEMP texture package. SCP, unlike ADaOB, will not include any texture upgrades. This is to allow textures to be upgraded independently of the changes SCP makes.
674092b6594e5
The next release of SHTUP will be SHTUP-ND, which will be dependent on NewDark. It won't require SCP, but it will support it.
Shtupendous! :awesome:
674092b659758
*sigh*

Until NewDark, it wasn't possible for mods to change the resolution of terrain textures.

ADaOB upgraded those textures directly by integrating my SHEMP texture package. SCP, unlike ADaOB, will not include any texture upgrades. This is to allow textures to be upgraded independently of the changes SCP makes.
I didn't know that was a terrain texture.

674092b659824voodoo47

674092b6598e6
ok, here is the scene in full glory, including ACC textures. feast yer eyes. too bad there is no ACC replacement for the ert024 texture (the walls) just yet.

[full_metal_jacket.jpg expired]

674092b659b13unn_atropos

674092b659c62
Do these screenshot include that light map thing you have to enable through a config file?

And why did the buttons to those three holodecks move?

674092b659d0avoodoo47

674092b659d55
because of an old dml file I've used by accident. wip, remember? and yeah, the map has been relit to 32bit, so the shadows are smoother, and the discolorations are gone.
Acknowledged by: Tricky
674092b659fc4
ok, here is the scene in full glory, including ACC textures. feast yer eyes. too bad there is no ACC replacement for the ert024 texture (the walls) just yet.

Yeeeeesssssss ... :)
674092b65a237
ok, here is the scene in full glory, including ACC textures. feast yer eyes.

Looks great. I have to say that those training entry signs always looked like complete dummies to me, like the devs slapped some text on a black background and said: "We'll replace that later with a real sign, obviously." And then never got around to it.
Now the text is much smoother and without the horrendous colour artefacts, but it's still a dummy because the background hasn't gained any detail. I would at least try to give it a subdued raster background in the colour of the text/booth. Or anything else that says: HERE BE CYBERSPACE!!! Because that's what it's fore.

I appreciate the additional step. Good decision.
674092b65a518
Looks great. I have to say that those training entry signs always looked like complete dummies to me, like the devs slapped some text on a black background and said: "We'll replace that later with a real sign, obviously." And then never got around to it.
Now the text is much smoother and without the horrendous colour artefacts, but it's still a dummy because the background hasn't gained any detail. I would at least try to give it a subdued raster background in the colour of the text/booth. Or anything else that says: HERE BE CYBERSPACE!!! Because that's what it's fore.

I appreciate the additional step. Good decision.
Bloom is not enough for you? You want to turn that sign into a '90s geocities webpage? :D
674092b65a619
;)

Engraving the signs a bit might also help against the slapped-on look.
13 Guests are here.
Child “Grandad, what did you work as when you were younger?” Grandad “Well, I stood still.” Child “....oh”
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674092b65b77a