67409307dae1a

67409307dc1ae
14 Guests are here.
 

Topic: Curious how the SCP is coming along!
Page: « 1 ... 3 [4] 5 ... 56 »
Read 165258 times  

67409307dc825
Well Zylon, he was asking you. Also, you do not have to be so touchy!   :thumb:

 

67409307dc9f9voodoo47

67409307dca58
let me throw some before/after teaser screenshots/vids here.

https://www.youtube.com/watch?v=iIuyBLn78_g
67409307dcb7f
Ah, I think I see the light thing. That's pretty sweet man.

67409307dcc42voodoo47

67409307dccb6
yeah, the smoother shadows should be pretty apparent when you look at the wall in the back.
67409307dcddd
Love the shadows! Looking forward to more teasers!

67409307dce8ebluemess

67409307dced9
I've seen the video months ago while stalking voodoo47's channel. There are some other teasers too ;)

67409307dcf6cThe Silver

67409307dd2d8
Did you clean up the low-res textures or what is the reason for the removed erroneous colours in the training booth descriptions?

67409307dd3c9voodoo47

67409307dd417
it's SHTUP (the old beta6 version, for now). as mentioned elsewhere, SCP will be relying on SHTUP to fix texture (and sometimes object model) issues. hence, using SCP without SHTUP will be strongly discouraged.
« Last Edit: 21. September 2013, 15:10:51 by voodoo47 »
67409307dd584
Well playing SS2 without SHTUP is strongly discouraged, 's all fine as long as dependencies don't go the other way, from SHTUP to SCP.

67409307dd6a6voodoo47

67409307dd6ff
that shouldn't be the case, although I'm not 100% sure about those bay1-3 signs on the earth map - will have to check it out.

67409307dd896ZylonBane

67409307dd8ea
The next release of SHTUP will be SHTUP-ND, which will be dependent on NewDark. It won't require SCP, but it will support it.
67409307ddc42
it's SHTUP (the old beta6 version, for now). as mentioned elsewhere, SCP will be relying on SHTUP to fix texture (and sometimes object model) issues. hence, using SCP without SHTUP will be strongly discouraged.
Uh, okay, I just assumed that any SHTUP texture would also be high-res. I don't even remember these low-res texts from my plathrough.

Anyway, keep on trucking. :)

67409307ddd2eZylonBane

67409307ddd7b
*sigh*

Until NewDark, it wasn't possible for mods to change the resolution of terrain textures.

ADaOB upgraded those textures directly by integrating my SHEMP texture package. SCP, unlike ADaOB, will not include any texture upgrades. This is to allow textures to be upgraded independently of the changes SCP makes.
67409307ddf75
The next release of SHTUP will be SHTUP-ND, which will be dependent on NewDark. It won't require SCP, but it will support it.
Shtupendous! :awesome:
67409307de1e7
*sigh*

Until NewDark, it wasn't possible for mods to change the resolution of terrain textures.

ADaOB upgraded those textures directly by integrating my SHEMP texture package. SCP, unlike ADaOB, will not include any texture upgrades. This is to allow textures to be upgraded independently of the changes SCP makes.
I didn't know that was a terrain texture.

67409307de29cvoodoo47

67409307de31d
ok, here is the scene in full glory, including ACC textures. feast yer eyes. too bad there is no ACC replacement for the ert024 texture (the walls) just yet.

[full_metal_jacket.jpg expired]

67409307de5a8unn_atropos

67409307de70f
Do these screenshot include that light map thing you have to enable through a config file?

And why did the buttons to those three holodecks move?

67409307de7cdvoodoo47

67409307de81b
because of an old dml file I've used by accident. wip, remember? and yeah, the map has been relit to 32bit, so the shadows are smoother, and the discolorations are gone.
Acknowledged by: Tricky
67409307deaa6
ok, here is the scene in full glory, including ACC textures. feast yer eyes. too bad there is no ACC replacement for the ert024 texture (the walls) just yet.

Yeeeeesssssss ... :)
67409307dedc2
ok, here is the scene in full glory, including ACC textures. feast yer eyes.

Looks great. I have to say that those training entry signs always looked like complete dummies to me, like the devs slapped some text on a black background and said: "We'll replace that later with a real sign, obviously." And then never got around to it.
Now the text is much smoother and without the horrendous colour artefacts, but it's still a dummy because the background hasn't gained any detail. I would at least try to give it a subdued raster background in the colour of the text/booth. Or anything else that says: HERE BE CYBERSPACE!!! Because that's what it's fore.

I appreciate the additional step. Good decision.
67409307df18a
Looks great. I have to say that those training entry signs always looked like complete dummies to me, like the devs slapped some text on a black background and said: "We'll replace that later with a real sign, obviously." And then never got around to it.
Now the text is much smoother and without the horrendous colour artefacts, but it's still a dummy because the background hasn't gained any detail. I would at least try to give it a subdued raster background in the colour of the text/booth. Or anything else that says: HERE BE CYBERSPACE!!! Because that's what it's fore.

I appreciate the additional step. Good decision.
Bloom is not enough for you? You want to turn that sign into a '90s geocities webpage? :D
67409307df282
;)

Engraving the signs a bit might also help against the slapped-on look.
14 Guests are here.
Woo, and indeed, hoo!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67409307e0328