674094b14b4d4

674094b14cad4
8 Guests are here.
 

Topic: Curious how the SCP is coming along!
Page: « 1 ... 3 [4] 5 ... 56 »
Read 165272 times  

674094b14d383
Well Zylon, he was asking you. Also, you do not have to be so touchy!   :thumb:

 

674094b14d5c6voodoo47

674094b14d641
let me throw some before/after teaser screenshots/vids here.

https://www.youtube.com/watch?v=iIuyBLn78_g
674094b14d7a1
Ah, I think I see the light thing. That's pretty sweet man.

674094b14d87evoodoo47

674094b14d8d6
yeah, the smoother shadows should be pretty apparent when you look at the wall in the back.
674094b14da01
Love the shadows! Looking forward to more teasers!

674094b14dad8bluemess

674094b14db2d
I've seen the video months ago while stalking voodoo47's channel. There are some other teasers too ;)

674094b14dbecThe Silver

674094b14dfde
Did you clean up the low-res textures or what is the reason for the removed erroneous colours in the training booth descriptions?

674094b14e124voodoo47

674094b14e183
it's SHTUP (the old beta6 version, for now). as mentioned elsewhere, SCP will be relying on SHTUP to fix texture (and sometimes object model) issues. hence, using SCP without SHTUP will be strongly discouraged.
« Last Edit: 21. September 2013, 15:10:51 by voodoo47 »
674094b14e33f
Well playing SS2 without SHTUP is strongly discouraged, 's all fine as long as dependencies don't go the other way, from SHTUP to SCP.

674094b14e404voodoo47

674094b14e471
that shouldn't be the case, although I'm not 100% sure about those bay1-3 signs on the earth map - will have to check it out.

674094b14e598ZylonBane

674094b14e5f3
The next release of SHTUP will be SHTUP-ND, which will be dependent on NewDark. It won't require SCP, but it will support it.
674094b14e931
it's SHTUP (the old beta6 version, for now). as mentioned elsewhere, SCP will be relying on SHTUP to fix texture (and sometimes object model) issues. hence, using SCP without SHTUP will be strongly discouraged.
Uh, okay, I just assumed that any SHTUP texture would also be high-res. I don't even remember these low-res texts from my plathrough.

Anyway, keep on trucking. :)

674094b14ef2cZylonBane

674094b14ef90
*sigh*

Until NewDark, it wasn't possible for mods to change the resolution of terrain textures.

ADaOB upgraded those textures directly by integrating my SHEMP texture package. SCP, unlike ADaOB, will not include any texture upgrades. This is to allow textures to be upgraded independently of the changes SCP makes.
674094b14f2d6
The next release of SHTUP will be SHTUP-ND, which will be dependent on NewDark. It won't require SCP, but it will support it.
Shtupendous! :awesome:
674094b14f5fc
*sigh*

Until NewDark, it wasn't possible for mods to change the resolution of terrain textures.

ADaOB upgraded those textures directly by integrating my SHEMP texture package. SCP, unlike ADaOB, will not include any texture upgrades. This is to allow textures to be upgraded independently of the changes SCP makes.
I didn't know that was a terrain texture.

674094b14f6e5voodoo47

674094b14f794
ok, here is the scene in full glory, including ACC textures. feast yer eyes. too bad there is no ACC replacement for the ert024 texture (the walls) just yet.

[full_metal_jacket.jpg expired]

674094b14f9fbunn_atropos

674094b14fb81
Do these screenshot include that light map thing you have to enable through a config file?

And why did the buttons to those three holodecks move?

674094b14fc6cvoodoo47

674094b14fcca
because of an old dml file I've used by accident. wip, remember? and yeah, the map has been relit to 32bit, so the shadows are smoother, and the discolorations are gone.
Acknowledged by: Tricky
674094b14ff6d
ok, here is the scene in full glory, including ACC textures. feast yer eyes. too bad there is no ACC replacement for the ert024 texture (the walls) just yet.

Yeeeeesssssss ... :)
674094b15284d
ok, here is the scene in full glory, including ACC textures. feast yer eyes.

Looks great. I have to say that those training entry signs always looked like complete dummies to me, like the devs slapped some text on a black background and said: "We'll replace that later with a real sign, obviously." And then never got around to it.
Now the text is much smoother and without the horrendous colour artefacts, but it's still a dummy because the background hasn't gained any detail. I would at least try to give it a subdued raster background in the colour of the text/booth. Or anything else that says: HERE BE CYBERSPACE!!! Because that's what it's fore.

I appreciate the additional step. Good decision.
674094b152cd1
Looks great. I have to say that those training entry signs always looked like complete dummies to me, like the devs slapped some text on a black background and said: "We'll replace that later with a real sign, obviously." And then never got around to it.
Now the text is much smoother and without the horrendous colour artefacts, but it's still a dummy because the background hasn't gained any detail. I would at least try to give it a subdued raster background in the colour of the text/booth. Or anything else that says: HERE BE CYBERSPACE!!! Because that's what it's fore.

I appreciate the additional step. Good decision.
Bloom is not enough for you? You want to turn that sign into a '90s geocities webpage? :D
674094b152df8
;)

Engraving the signs a bit might also help against the slapped-on look.
8 Guests are here.
You need a key to open this.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674094b153dde