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Topic: Curious how the SCP is coming along!
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6737000cc4b98ZylonBane

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Here's a question for the lunatics--

On recreation deck, there's a dining hall where a combat bot busts through a wall and attacks the player. The problem is that the area the bot emerges from is a dead end-- literally the only way the bot could have gotten in there is if it was put there before the wall was built. So the whole thing comes across as silly and immersion-breaking.

So, leave it or fix it? If fix it, how?

6737000cc4d1fslacker-in-denial

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Its possible the bot was actually put there as an extreme last resort security measure. If you want you could always replace it with a model of the giant Kool-aid jug and change its sounds to "Oh Yeah!".

6737000cc5096ZylonBane

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Its possible the bot was actually put there as an extreme last resort security measure.
Yes, in the same sense that it's "possible" the entire ship is made of peanut brittle.

6737000cc5292voodoo47

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it was a trap set up by Xerxes and the infected crewmembers with the intention to jump on the resistance members that would be dumb enough to go for lunch. they never came, because a worm ate them.
« Last Edit: 23. September 2013, 20:42:54 by voodoo47 »
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actually the bot hurt it's leg and they thought it would die, then they wanted to hide the body and build him into the wall.

6737000cc5b26unn_atropos

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Here's a question for the lunatics--
That's me

So, leave it or fix it? If fix it, how?
Change the solid wall to stacked metal objects or something else. A few brave crew members trapped the bot in there, assuming that Xerxes and the many would use the bots against them.
When the player comes in, Xerxes activates the bot.
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Is there a chance to build a different entry for the bot?

6737000cc5e1agnartsch

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Would be nice to see an image how that area looks like exactly ...
Anyway, I guess a broken door that you can not operate yourself might be the most plausible solution,
because I can not imagine the bot breaking the wall in the first place.
I mean: None of the weapons they have can blast a wall away, but I might be willing to imagine they can blast a door.
Blocking the doorway with metal parts might work as well... unless it would look too weird and too much like a trap.
But you would expect being able to hear the bot behind the barricade, which would take away the surprise.
At any rate the bot is there for a reason... and you can not simply remove him.
« Last Edit: 23. September 2013, 21:12:13 by gnartsch »

6737000cc5fa9ZylonBane

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I'm going to flatly rule out changing the wall-blasting part. Irrational put quite a bit of work into setting it up, including creating several custom objects to support it. The problem is what's behind the wall. It's an interconnectivity problem-- Irrational was generally pretty good at designing the Von Braun's functional spaces in a realistic, interconnected way, so when they fail to do so, like the space the combat bot is in not connecting to anything, it really stands out.

I agree a screenshot of this area would help the discussion. At work right now so can't provide one.

6737000cc60bbvoodoo47

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I'd just stick with the "fake wall/trap set up by Xerxes/hybrids" theory.

6737000cc61e6ZylonBane

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So you're saying the hybrids went to the Von Braun's arts and crafts shop with a bunch of balsa wood, painted it to exactly match the rec deck walls, then parked a combat bot inside a convenient nook and walled it up in there... "just in case"?

Was there a coyote and roadrunner involved in this scenario?

6737000cc64a3Jack Ripper

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So you're saying the hybrids went to the Von Braun's arts and crafts shop with a bunch of balsa wood, painted it to exactly match the rec deck walls, then parked a combat bot inside a convenient nook and walled it up in there... "just in case"?

Was there a coyote and roadrunner involved in this scenario?

I love this guy though I'm not in relationship with him!

6737000cc67d8RocketMan

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Put a bunch of wall debris behind the robot so that it looks like he busted through 2 walls.  The debris could obstruct the player's vision so that it's irrelevant what's behind it.  It simply caved in on itself after the robot plowed through it.  It could even be a 2-ply wall so that the bot busted through both of them at the same time, again, with debris covering the evidence. 

Option 2:  An in accessible, barely visible hole in the ceiling.

6737000cc6ad4voodoo47

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So you're saying the hybrids went to the Von Braun's arts and crafts shop with a bunch of balsa wood, painted it to exactly match the rec deck walls, then parked a combat bot inside a convenient nook and walled it up in there... "just in case"?

Was there a coyote and roadrunner involved in this scenario?
maybe a maintenance bot helped. come on, it would still not be the craziest thing in this game. monkeys, zombies, ninjas, and now an upgraded kool-aid man. I'm actually surprised there are no pirates.
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I love this thread.


Keep the wall as it is.
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What R-Man said. Even simpler than a debris filled breakthrough: Put a locked door into the backwall.   

6737000cc6f9fvoodoo47

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I would also vote for leaving it alone for now - I don't think there were any complaints about this anywhere.

it's a trap meant to scare/kill the player. yes, if you think about it too much, it's weird. the entire ship is weird and illogical, if you think about it too deeply, but to "fix" this, we would have to recreate it essentially from scratch. so in this case, my choice would be "if it works, don't fix it". and as a trap with a sort of kool-aid man that jumps through the wall offering a fusion ball right into the players face, this works pretty well.
Acknowledged by: icemann
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Here's a question for the lunatics--

On recreation deck, there's a dining hall where a combat bot busts through a wall and attacks the player. The problem is that the area the bot emerges from is a dead end-- literally the only way the bot could have gotten in there is if it was put there before the wall was built. So the whole thing comes across as silly and immersion-breaking.

So, leave it or fix it? If fix it, how?


That happens in all sorts of first and third person games; an enemy (be it a zombie, robot, alien, terrorist, etc) bursts out of  wall or other area where he/she/it/they could not possibly be. A similarly immersion-breaking fault is when you find an enemy, or a corpse, etc, in a place it could not be, such as when you have to break down a grate to get into a vent, and around the corner in the vent is who/whatever, even though both ends of the grate (the only possible entrances) were padlocked on the outside.

Regarding the SS2 instance you mention, I agree wth unn_atropos, put stuff in front of it to make it look like other humans tried to barracade it  away safely.

6737000cc768fZylonBane

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Regarding the SS2 instance you mention, I agree wth unn_atropos, put stuff in front of it to make it look like other humans tried to barracade it  away safely.
And once again, no, not going to happen. The goal of SCP is to complete and polish Irrational's vision, not to override it. There are a lot of places in SS2's level design that don't make sense because they didn't think things through, or they didn't put in the effort to build an area logically. The specific element of the combat bot busting through the wall is neither of those things. Having the bot blow up a pile of debris would have been the quick, easy thing to do. But they wanted it to blast through a wall, so they went to the considerable effort of creating custom assets to make that moment happen. The failing is in the architecture surrounding this moment. That's what we need to correct, if anything.
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I would go with just adding some locked door in the background. Maybe with a broken access pad so you know that you will never be able to open it.

6737000cc791eunn_atropos

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I had a look at the map and it seems like there is only one possible spot for the door: on the west (red). This means that there would be two broken doors in a row (green is originaly broken), which would look lame in my opinion. Or green would have to be made working.
East side would need two fake doors (yellow)Strike that. Of course it would only need one, sorry. So, two options.
South wall could have a door, but this would mean the frame would have to be removed (right now this area can't be entered. Besides. The disco dance floor is on the other side. Don't think anyone would notice, though). An elevator in the floor would look stupid, a hole in the roof isn't possible because of the inclined architecture.
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If it wasn't for this page, I don't think I would have noticed / been bothered by this.

6737000cc7cf9ZylonBane

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The disco dance floor is on the other side. Don't think anyone would notice, though).
Don't get me started on that dance floor. Who could actually dance in there without constantly banging into those support pillars?
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I've actually danced in places where they had support pillars on the dancefloor. (Not poles, mind you.)
I'm not sure if you would purposely design a club like that, but when places get reused it happens.
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