6736dabf9784c

6736dabf98b87
1 Guest is here.
 

Topic: Curious how the SCP is coming along!
Page: « 1 ... 5 [6] 7 ... 56 »
Read 161780 times  

6736dabf9936eZylonBane

6736dabf993e4
Well how about this-- there's an unused view into space on command2.mis. Just move two brushes by a single unit, and... tadah:



(Hmm, it appears this forum software doesn't automatically constrain the width of large images. And Imgur doesn't provide link thumbnails. Oh well. //v47: fix'd. you just need to construct it manually)

Anyway, there's a surprising amount of unused architecture like this present in the levels. So far we haven't restored any, but I gotta say, this one is tempting.
« Last Edit: 29. September 2013, 18:31:32 by voodoo47 »
6736dabf9952b
Honestly that looks amazing, I understand the temptation! Don't be afraid to indulge in those temptations a little bit!   ;)

6736dabf995dcZylonBane

6736dabf99626
Pfft, that's nothing.  You should see what they hid behind a wall in the training space station shuttle bay.
6736dabf998ed
If the number of those architectural changes is fairly small (~20-30) you could post screenshots and let the community vote.

If it looks good and makes sense, why not. It's in the game files anyway.

6736dabf99dfaunn_atropos

6736dabf99e51
Pfft, that's nothing.  You should see what they hid behind a wall in the training space station shuttle bay.
Yeah, I included this in my blueprint. Awesome details.
I also like that the other nacelles on the rick maps are also there, but inaccessible. Though there is this video:
https://www.youtube.com/watch?v=jnNOPK3UOJI
Is it a mod?

6736dabf99f7avoodoo47

6736dabf99fc6
most definitely. there are quite a few unfinished rooms around the Rickenbacker - however, they are a bit too unfinished to determine what did LGS intend to do with them, so trying to restore them would be too much of a guess work.
6736dabf9a0fa
Wow. Excuse my jawbone detaching itself.. I had no idea any of that was there. Or that you can destroy a bunch of pipes like that.  O_o

6736dabf9a1a5voodoo47

6736dabf9a1f6
all of that stuff you see being destroyed/fixed/used is custom made, and not present in the orig map.
6736dabf9a3e8
Don't be afraid to "accidentally" restore these extra areas! ;) ;)
Acknowledged by 2 members: icemann, Tricky

6736dabf9a487voodoo47

6736dabf9a4d6
such heavy reconstruction works are currently out of scope.
6736dabf9a5cd
Yeah understandable, just do us a solid and release a great patch!   :thumb:
Acknowledged by: icemann
6736dabf9a72c
There any info on what's hidden behind the walls in the training stations?

And can any of that get restored?

6736dabf9a81bvoodoo47

6736dabf9a869
yes it can. but should it? remember, the more changes we introduce, the bigger the backlash from the purist crowd (check "I want my shotgun slug back!" on the first page of this topic). anyway, as the area is small and 90% finished, you might actually get this one (earth and station are technically not part of the game, so the "bugfix only" rule has not been applied as thoroughly here), but don't quote me on that.
6736dabf9a986
I think a game-wide massive restoration project should be left for a separate mod.

But that's just my 2 cents.   
6736dabf9aab4
If you would add all the levels (including all the windows ports into outer space) into one, single map, like they did for Half Life a while back, would the resulting Von Braun make any physical sense?
« Last Edit: 03. October 2013, 08:21:39 by Tricky »
6736dabf9abb9
That would be kind of neat actually, but would take years of work. And on top of that, I do not think it would make much sense.
6736dabf9acce
I have a feeling the editor would burn a hole through a computer before being able to load that map.  XD

6736dabf9b03dvoodoo47

6736dabf9b09d
If you would add all the levels (including all the windows ports into outer space) into one, single map, like they did for Half Life a while back, would the resulting Von Braun make any physical sense?
no. that's why I've said that it's futile to use too much logic when fixing things a couple of posts ago. although (after a thorough look) I'll have to agree that something needs to be done about that robot bustout area on rec2.

looking at the area (mess hall), I think at some point the room behind the robot was supposed to represent the place where the actual food was supposed to be given out, school canteen style. no idea why it got used as a weird koolaid event spot in the end.

6736dabf9b211voodoo47

6736dabf9b25d
ok, lets try something new - get the rec2 mess hall area testmap from the attachment and let me know what do you think about the modifications. the bot will leave you alone, and the camera is unable to raise the alarm.

throw the map into your datapermmods or datatempmods folder, edit your cam.cfg, add first_level rec2.mis, save and exit, and start a new game.


//note: both the room where the bot is and the unreachable room behind it have been slightly expanded, and a broken door that connects the bot room with the mess hall has been added. the unreachable room behind the bot has been retextured into a small kitchen, and a kitchen sink and a stove have been added. also, a fake door can now be seen when one leans into the room. I believe this is as good as it gets with as few modifications as possible.

[rec2_messhall_public_test.7z expired]

[whats_cooking.jpg expired]
« Last Edit: 03. October 2013, 19:41:59 by voodoo47 »
6736dabf9b353
Not bad, I like it actually. Maybe a couple extra dummy props are in order, but other than that it looks great!

Keep up the great work guys!

6736dabf9b3efvoodoo47

6736dabf9b43a
yeah, peas and cornflakes, the VB favorite menu, is prepared to be scattered around.

6736dabf9b4efZylonBane

6736dabf9b541
I'm not sure I even want to know what a "dummy prop" is. A dummy that's not actually a dummy? A prop that's not actually a prop?

6736dabf9b5dbvoodoo47

6736dabf9b624
he just means more junk needs to be lying around.
1 Guest is here.
Oh my god we are going to make so much money
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6736dabf9c1de