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Topic: Curious how the SCP is coming along!
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6736c97cb38b2voodoo47

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https://www.youtube.com/watch?v=LB48j2iZ9f8

yet again, slight audio sync problems. also, do note that in the original map, the head gets ejected from the hybrid's umm, reproductive organ. this little.. mishap has also been fixed.
« Last Edit: 30. October 2013, 20:51:28 by voodoo47 »
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The difference is that the head lands sideways?
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Okay, I see. I had to watch this 4 or 5 times to notice, but it does look better. The head model is still ugly though. But that's not for SCP to change I guess.

6736c97cb3fe2voodoo47

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that's the funny part when you are ironing the wrinkles on something - when you do it right, nobody is ever going to notice that they were ever there.

and yeah, we still lack a modeller who would seriously overhaul all the lowpoly objects, including the AI models. there have been some developments over at Engineering recently (StaticZ's stuff), but not too many.
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My guess is that a texture artist is of need, there already are some modeller on this board who probably would lend their services.

6736c97cb43a7voodoo47

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the original textures are quite usable, it's the ultra-lowpoly models that make the result look so bad. a higher poly model that would use the orig texture would improve things quite a bit (and a better texture can be added later).

I will try to put together a list of all the fugly stuff that could really use a higher poly model. also, there is a pretty complete list of broken models over at the Mod subforum as well, anyone who would like to try out his modelling skills can have a shot at those as well.

6736c97cb49b7RocketMan

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and yeah, we still lack a modeller who would seriously overhaul all the lowpoly objects, including the AI models. there have been some developments over at Engineering recently (StaticZ's stuff), but not too many.

My guess is that a texture artist is of need, there already are some modeller on this board who probably would lend their services.

Thank you... it's about time somebody cleared that up.
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When it comes to heads and stuff, aren't there simply public domain models you can easily obtain? A head is a head.

6736c97cb4c1avoodoo47

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as long as it has the right dimensions/proportions, and loads the texture properly, it does not really matter from where it came.

6736c97cb4d86ZylonBane

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Models must also be low-poly. A 50,000-poly model is not useful.

6736c97cb4e99RocketMan

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Well, first off the UV would be all wrong so it would have to be re-textured.  The poly thing is scalable but that messes up the poly alignment... all those nice and neat rectangles turn into a bunch of randomly oriented tris.  Not the end of the world but not the greatest either.  It's doable but you still need to work it over.
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Models must also be low-poly. A 50,000-poly model is not useful.

Aren't there tools to convert models? I know it can be done in Maya / Blender at least. I have come across mods before that replaced ingame objects with lower polygon versions.

6736c97cb523eThe Watcher

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There are tools that will reduce the number of polys in a model, yes - and most decent 3D modelling tools provide some means of doing it.

Doesn't mean the output is any good, however. Sometimes it can end up being faster to just scratch-build something than rely on poly reduction tools and lots of tweaking to fix it.
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the original textures are quite usable, it's the ultra-lowpoly models that make the result look so bad. a higher poly model that would use the orig texture would improve things quite a bit (and a better texture can be added later).

I will try to put together a list of all the fugly stuff that could really use a higher poly model. also, there is a pretty complete list of broken models over at the Mod subforum as well, anyone who would like to try out his modelling skills can have a shot at those as well.

Putting an old texture on a new model is kinda like drawing eyes somewhere on a piece of paper and then do origami and get the eyes at the right place.

And I fixed the truck.
Took me 5 minutes to fix and an hour to get it into the game again -.-

https://www.systemshock.org/index.php?topic=5970
« Last Edit: 02. November 2013, 09:16:38 by voodoo47 »

6736c97cb5882voodoo47

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nice and clean. ok to drop it into the to folder with SCP custom resources?
Putting an old texture on a new model is kinda like drawing eyes somewhere on a piece of paper and then do origami and get the eyes at the right place.
aha, ok. I have zero modelling skill, so I have no idea how things work.
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All I know is it's easier to photoshop a picture than it is to draw one from scratch. But then again I can't draw. :rolleyes:
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nice and clean. ok to drop it into the to folder with SCP custom resources?
sure, do whatever you want with that.
Acknowledged by: voodoo47

6736c97cb5d9avoodoo47

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and surely enough, even now when we are supposed to be finishing up, still we stumble upon things that are completely broken;

https://www.youtube.com/watch?v=bJ_qSRteOdI

but they are getting fixed.
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I've worked a bit on the kitchen cutlery. Made a big bar which fit's into kitchent.bin with evenly spaced hooks.
Also made an individual piece for each hook (the thing in Part2 is a pot, not another pan)

I'm not that good with rendering but here is a small preview:
Part1
Part2

Now everyone can discuss about how the arrangement should be different and stuff and at the end I might rearrange it. For now I just put them in order like I modeled them so no special thought went into it.

If someone want's a better view on it, attached is the blender file.

[kitchent.zip expired]
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Nice work. :)
I don't care much how that stuff is arranged in my own kitchen, just hang it where there's a place.
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and surely enough, even now when we are supposed to be finishing up, still we stumble upon things that are completely broken;

but they are getting fixed.

Did you change the spider alert sound on purpose?
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