6736c46e9ad1f

6736c46e9c2f1
8 Guests are here.
 

Topic: Curious how the SCP is coming along!
Page: « 1 ... 10 [11] 12 ... 56 »
Read 161708 times  

6736c46e9d1f3voodoo47

6736c46e9d267
https://www.youtube.com/watch?v=LB48j2iZ9f8

yet again, slight audio sync problems. also, do note that in the original map, the head gets ejected from the hybrid's umm, reproductive organ. this little.. mishap has also been fixed.
« Last Edit: 30. October 2013, 20:51:28 by voodoo47 »
6736c46e9d7cb
The difference is that the head lands sideways?
6736c46e9d9d1
Okay, I see. I had to watch this 4 or 5 times to notice, but it does look better. The head model is still ugly though. But that's not for SCP to change I guess.

6736c46e9da96voodoo47

6736c46e9dae1
that's the funny part when you are ironing the wrinkles on something - when you do it right, nobody is ever going to notice that they were ever there.

and yeah, we still lack a modeller who would seriously overhaul all the lowpoly objects, including the AI models. there have been some developments over at Engineering recently (StaticZ's stuff), but not too many.
6736c46e9dd3c
My guess is that a texture artist is of need, there already are some modeller on this board who probably would lend their services.

6736c46e9de41voodoo47

6736c46e9de91
the original textures are quite usable, it's the ultra-lowpoly models that make the result look so bad. a higher poly model that would use the orig texture would improve things quite a bit (and a better texture can be added later).

I will try to put together a list of all the fugly stuff that could really use a higher poly model. also, there is a pretty complete list of broken models over at the Mod subforum as well, anyone who would like to try out his modelling skills can have a shot at those as well.

6736c46e9e317RocketMan

6736c46e9e367
and yeah, we still lack a modeller who would seriously overhaul all the lowpoly objects, including the AI models. there have been some developments over at Engineering recently (StaticZ's stuff), but not too many.

My guess is that a texture artist is of need, there already are some modeller on this board who probably would lend their services.

Thank you... it's about time somebody cleared that up.
6736c46e9e462
When it comes to heads and stuff, aren't there simply public domain models you can easily obtain? A head is a head.

6736c46e9e4fcvoodoo47

6736c46e9e547
as long as it has the right dimensions/proportions, and loads the texture properly, it does not really matter from where it came.

6736c46e9e62bZylonBane

6736c46e9e676
Models must also be low-poly. A 50,000-poly model is not useful.

6736c46e9e743RocketMan

6736c46e9e79a
Well, first off the UV would be all wrong so it would have to be re-textured.  The poly thing is scalable but that messes up the poly alignment... all those nice and neat rectangles turn into a bunch of randomly oriented tris.  Not the end of the world but not the greatest either.  It's doable but you still need to work it over.
6736c46e9e9b9
Models must also be low-poly. A 50,000-poly model is not useful.

Aren't there tools to convert models? I know it can be done in Maya / Blender at least. I have come across mods before that replaced ingame objects with lower polygon versions.

6736c46e9ea9aThe Watcher

6736c46e9eae6
There are tools that will reduce the number of polys in a model, yes - and most decent 3D modelling tools provide some means of doing it.

Doesn't mean the output is any good, however. Sometimes it can end up being faster to just scratch-build something than rely on poly reduction tools and lots of tweaking to fix it.
6736c46e9ee32
the original textures are quite usable, it's the ultra-lowpoly models that make the result look so bad. a higher poly model that would use the orig texture would improve things quite a bit (and a better texture can be added later).

I will try to put together a list of all the fugly stuff that could really use a higher poly model. also, there is a pretty complete list of broken models over at the Mod subforum as well, anyone who would like to try out his modelling skills can have a shot at those as well.

Putting an old texture on a new model is kinda like drawing eyes somewhere on a piece of paper and then do origami and get the eyes at the right place.

And I fixed the truck.
Took me 5 minutes to fix and an hour to get it into the game again -.-

https://www.systemshock.org/index.php?topic=5970
« Last Edit: 02. November 2013, 09:16:38 by voodoo47 »

6736c46e9f0c7voodoo47

6736c46e9f146
nice and clean. ok to drop it into the to folder with SCP custom resources?
Putting an old texture on a new model is kinda like drawing eyes somewhere on a piece of paper and then do origami and get the eyes at the right place.
aha, ok. I have zero modelling skill, so I have no idea how things work.
6736c46e9f24c
All I know is it's easier to photoshop a picture than it is to draw one from scratch. But then again I can't draw. :rolleyes:
6736c46e9f47f
nice and clean. ok to drop it into the to folder with SCP custom resources?
sure, do whatever you want with that.
Acknowledged by: voodoo47

6736c46e9f547voodoo47

6736c46e9f594
and surely enough, even now when we are supposed to be finishing up, still we stumble upon things that are completely broken;

https://www.youtube.com/watch?v=bJ_qSRteOdI

but they are getting fixed.
6736c46e9f713
I've worked a bit on the kitchen cutlery. Made a big bar which fit's into kitchent.bin with evenly spaced hooks.
Also made an individual piece for each hook (the thing in Part2 is a pot, not another pan)

I'm not that good with rendering but here is a small preview:
Part1
Part2

Now everyone can discuss about how the arrangement should be different and stuff and at the end I might rearrange it. For now I just put them in order like I modeled them so no special thought went into it.

If someone want's a better view on it, attached is the blender file.

[kitchent.zip expired]
6736c46e9f7ff
Nice work. :)
I don't care much how that stuff is arranged in my own kitchen, just hang it where there's a place.
6736c46e9fc55
and surely enough, even now when we are supposed to be finishing up, still we stumble upon things that are completely broken;

but they are getting fixed.

Did you change the spider alert sound on purpose?
8 Guests are here.
Well we're not 12 years old either. (But some of us are obviously unsupervised.)
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6736c46ea0b34