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https://www.youtube.com/watch?v=LB48j2iZ9f8
and yeah, we still lack a modeller who would seriously overhaul all the lowpoly objects, including the AI models. there have been some developments over at Engineering recently (StaticZ's stuff), but not too many.
My guess is that a texture artist is of need, there already are some modeller on this board who probably would lend their services.
Models must also be low-poly. A 50,000-poly model is not useful.
the original textures are quite usable, it's the ultra-lowpoly models that make the result look so bad. a higher poly model that would use the orig texture would improve things quite a bit (and a better texture can be added later).I will try to put together a list of all the fugly stuff that could really use a higher poly model. also, there is a pretty complete list of broken models over at the Mod subforum as well, anyone who would like to try out his modelling skills can have a shot at those as well.
Putting an old texture on a new model is kinda like drawing eyes somewhere on a piece of paper and then do origami and get the eyes at the right place.
nice and clean. ok to drop it into the to folder with SCP custom resources?
and surely enough, even now when we are supposed to be finishing up, still we stumble upon things that are completely broken;but they are getting fixed.