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Just thinking again about that ridiculous huge area underneath Engineering. Logically it should be (yet another) cargo bay, but that would make it a cargo bay with glass sides, and no way to actually get cargo in or out of it.On the other hand, it would make for an excellent crew lounge/mall area, with the huge picture windows, elevated platforms perfect for setting up tables and chairs, etc. But only accessible via Engineering deck? And only two slow, tiny lifts to get in and out? Still doesn't make sense.Maintenance access would make sense, but again, why the hell the huge windows? And there's nothing down there to maintain.
Given that the area is V-shaped, it might make more sense for any cargo doors to be near the ceiling, with a lift and rail system for getting things in and out.
They may have had the door there and then took it out again because it's misleading the player into thinking he should be able to open it somehow. Good gameplay is more important than realism.
that can be fixed easily by making them broken - either a broken button right next to them or some damage decals slapped over the door.
that would requite moving around them friggin' long pipes (923, 715). the sec door fits exactly into the corridor - looking at the place, I'm starting to think they've actually planned to have it there (the light placed right above the non existing door would also support this). airlock door would make more sense, but that would require more reworking.