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"lets study the stars today. I'll bring the crate, you bring the turret."that would require to change the area completely, something we don't want to do just yet.
The Many absorbed all exposed biomatter on the ship to expand itself. Paper is wood pulp so... there you go. The Many used all the toilet paper.
maxing out almost any skill is not worth the modules, so I don't really see a problem there. yeah, repair is a bit useless (as generally, there is very little stuff to repair), but changing how these things work equals changing the game mechanics, and that's a no-no for SCP. maybe in the enhanced branch sometime in the furure.<------------NAZI! as for progress, ZB is hammering on Command, Rickenbacker and Many, I'm going through the rest of the levels looking for any small things we might have missed.
I assume that putting some furniture into an empty room is something even purists would agree with. Right? RIGHT?
bad grammar and accidentally hitting the next key are two different things. you fail as a grammar nazi.
also, you do realize that I can edit your post, and various other things, right..? *insert evil laughter here*
Not bad, but could use some tweaking to bring in line with SS2's design language. For example, IIRC there's nowhere in the game that they applied wall damage decals to doors, or propped pipes up against crates
this would create an inconsistency.