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As a player, I'd really like to destroy them because they're a navigation hazard. Just smashing a pile with the wrench should be enough to get rid of it.It might be possible to set up beakers so that they damage worm piles, so you could only get so many beakers fills per pile. It could be assumed that healing uses an entire pile of worms.I don't see how the worm piles instantly vanishing when you consume them is a problem. Every other object in the game instantly vanishes when you pick it up, so why would worm piles be any different?
Also, if the piles are destructible then I think they'd be the only destructible ammo in the game.
By default, the final SHODAN level has no background music. What are the thoughts regarding giving the final boss battle a familiar tune?
Anyone remember if there are any laser rapiers laying on the ground anywhere besides the one in Hydroponics?
Ever wondered what Deck B of the Rickenbacker looked like before some asshole reversed the gravity? Well here ya go. Spoiler: It looks like some of the sloppiest, most nonsensical mapping in the entire game.Must be loaded via DromEd.
I assume you're using NewDark DromEd.
Another note about the Rickenbacker's Deck B... Y'know that part where you climb that really tall ladder up to the surgical bay? It makes sense, because through all of Deck A you're climbing up, up, up, ascending ever-upward to the bridge at the top of the ship. But wait a minute-- Deck B is inverted, so that ladder is actually taking you down, far below the elevator you arrived in, into what would logically be somewhere back on Deck A.I would bet cash monies that the guy who built this level was in such a hurry that he forgot that tall maintenance shaft should have been going "down", not up.
Scott Blinn. Also responsible for command deck which isn't too bad when it comes to realistic layout and architecture. So yeah, must've been in a hurry.
As an aside, I've only ever played with respawns off.
he can't really play with respawns off unless someone edited the maps for him, the cfg edit will only lower them if memory serves. anyways, to each his own..