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The important thing to note here is that playing System Shock 2 with respawning turned off is like being served a perfectly cooked top grade steak, and covering it with ketchup.
I am vegetarian.
The generally accepted retro-explanation how respawns even happen nowadaays is that the Many teleport them in via psi powers. This is of course a very unsatisfying explanation, because why not spawn in an army then? The truth is that the game simply lacks a good in-universe explanation for respawns. For all its importance as a gameplay mechanic this a woefully underdeveloped part of the game.
no known fix at this moment.
Monsters now only spawn when you're not looking their way.
Or the programmers just reused the spawn effect from the training simulation as they couldn't be arsed to implement properly spawning enemies. I mean, what's next, finding an in-universe explanation for clipping level geometry?
You are a crazy person.