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Despite supposed popular gamer opinion, Xen was NOT the poorly designed set of levels at the end of Half-Life that they make them out to be, and ironically I've only really heard hate for them in a couple of gaming magazines or from one or two people on the occasional website.
Xen is so widely derided that......the TVTropes article Disappointing Last Level was originally titled "Xen Syndrome".
Seriously there isn't a damn thing wrong with it.
Well sure, it does have it's flaws just like any chapter in a game. That was gross exaggeration on my part.Overall it's enjoyable and memorable for me though and I was disappointed it wasn't in Black Mesa.
Xen was memorable for me too.It was just the memory of it that in the end made me think Opposing Force was a better game.
Perhaps the majority would have preferred the modern approach instead; tons of cinematics and QTEs.
Yes I know, it was an irrelevant statement and I'm not helping.
no, as this would be changing the game mechanics. maybe in the future in the enhanced fork - maybe something like destroying the camera would raise an alarm, and to disable it quietly, you would have to hack the actual camera. disabling the security system would remain unchanged. ..while I think Xen was ok, some parts were indeed annoying - I think some of the trampoline pads did not work properly all the time causing quite a few accidental deaths. liked OF quite a lot, it was a nice expansion for the price at the time. the short displacer trips to Xen were quite enjoyable - although the devs played a nasty prank with one that would always end up with the player dying, and the only way of avoiding this was to not displace yourself to Xen at that particular part of the game (one of those wtf moments I suppose). and the barnacle gun was fun. blue shift would be ok as a free addon - it didn't play bad, it's part of HL canon, there were some fun moments, and running into Freeman again was nice as well, but definitely not something you should shell out extra money for. it could be acquired essentially for free as part of various anthology packs some time later though, so not a big deal, really. and NOT having to fight another boring big boss at the end was a nice change of pace. could really use at least one unique gun though.
Xen platforming sections were the worst part of HL for me.
Personally, to truly appreciate a game I need to feel there is a strong organic cohesion, a consistency all throughout the game. Half Life would have been a fantastic FPS if it didn't slide on a banana peel called Xen.What surprises me is that people who enjoyed Xen, like join usss! or Drone-Dragon, did not mind the rest of the game.
PS: I also don't find any correlation between game's length (time it takes to finish) and level of enjoyment/satisfaction it can provide
What surprises me is that people who enjoyed Xen, like join usss! or Drone-Dragon, did not mind the rest of the game.
@Drone Dragon: Yeah good suggestion with the cameras. Another thing to scale with difficulty level I think (if possible).
......What have you done with the real Join?
Rumblers have this...problem, glitch, or design flaw where they don't attack you when they get close to you like they should. They tend to just run up against you a lot as long as you back up. This should be remedied to make them more of a challenge. I think it might be their attack animation slowing their reaction.
Err, not really sure what you mean but I found the rest of the game well designed.
I meant to say that to me, Xen plays like a different game.
losing a sense of immersion because of the constant trial and error forced on the player.
But yes, it's just a matter of opinions and I do know well what it feels like to be part of a minority.
With Xen it's probably just more a case of a very vocal minority crying about not having the skillz :p