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Which is probably why we got that boring, mindless, anticlimactic power trip ending in Half-Life 2.
With Xen it's probably just more a case of a very vocal minority crying about not having the skillz :p
I assume you're referring to the gravity gun rampage that pretty much everyone loved, and which actually had a buttload of environmental puzzles.
I love this elitist 'My minority is right, everyone else is incompetent' argument!
I don't hold against a game to have (silly) platforming
Okay now you're just trolling. You have to be.
Unfortunately SCP only modifies things in the maps/gamesys related if I am not mistaken, so the Rumblers will not receive a fix.
I meant to say that to me, Xen plays like a different game. So the way I see it (it was an half attempt of a joke), it's difficult to enjoy equally much two games that present a very different kind of challenge (if we want to call it so), changing level design so abruptly, losing a sense of immersion because of the constant trial and error forced on the player. The whole platforming idea reminded me more of a Super Mario game than anything else I'd played before in the other chapters.But yes, it's just a matter of opinions and I do know well what it feels like to be part of a minority.
No, it isn't. Most people didn't like it.
I named a few objective reasons earlier:Design: It's a room with meat textures on the walls and moving white columns in the middle. It doesn't look like nor work as part of a digestive tract. It looks like a jumping puzzle. SS2 often has a high level of abstraction (rooms with no proper exits, "shops" in the mall that are only recognised as shops by the sign over the door, etc.) but we brush over those mentally because they're concessions to...Gameplay: Most players fall down way too often. It's frustrating. In the original game that part even has to be repeated when dying after the tooth room. Thankfully Nameless solved this long ago by moving the save points in ADaoB as well as Crion's impossible multiplayer mod (probably also in SecMod).
...Half-Life 2 end part, Super Gravity Gun, etc.
I dislike nutsack which I will now elaborate upon: primarily because it's invincible until you get him down in his pit, which is rather ridiculous: "here player, waste all your ammo and health battling this foe that is invincible, only invincible enemy in the game, and the only way you will discover this is by unloading into it for 5 minutes". THAT is terrible design, but it was not intended mind you, sometimes nutsack would stay and fight rather than running to his pit after a certain amount of damage is taken, but it should have been picked up in playtesting. Rest of Xen? Is see few problems.
All games are somewhat trial and error...the ideal game though is 80-90% skill and 10-20% trial and error.
apparently people tend to think it is platforming if you have to jump a lot with a button that makes you jump.
I guess it isn't a shooter but a crouchformer.
I never cared for the underwater swimming parts
I have to disagree with you Join, on Half-Life 2 not being as good as the first.
If our positions were reversed you'd still disagree with me, except you'd say I was on the bandwagon...so what is your point except to troll? If you have a disagreement, fine...but don't pop in to be an ass.
No, it's a shooter with crouchforming. Though I don't think crouchforming should qualify as a genre/notable gameplay element like platforming is. Though crouching is still very much important.Swimming levels are another widely feared/hated level type too. Personally I love them for the variety, as long as they don't outstay their welcome. Plenty recycled music from HL1, less platforming than HL1, too many boring vehicle sections, few notable gameplay improvements mechanically speaking (gravity gun, carrying objects in hand, and sprinting only), and anti-climatic ending/last level. The physics puzzles throughout the game were cool though, and indeed the gravity gun.Levels were rather open which I cannot really knock, but they were never filled with anything interesting off the beaten path, little interesting optional content. Some of the stuff you cannot miss was great fun though, Ravenholm was physics madness. I only prefer HL1 by a very small margin.A big part that influences my opinion which really shouldn't is just how "cool" I find HL1 to be. Secret facility, experimental projects of all kinds, fucking LASERS everywhere (usually as platforming obstacles), plenty great scripted events, you take part in the experiment and witness the events that lead to the Alien invasion, it's all very varied and colourful, whilst HL2 has a drab unique atmosphere, dunno, I just find HL1 to be way cooler than HL2 overall and it's purely subjective, and I find the level design to be better and more challenging overall. Way too much boring story in HL2 as well. I couldn't give a shit about anything that Alyx chick said, or the dude in Ravenholm, I'm not sure why such a disconnect when I liked HL1's story/dialogue.
If you say so... and I haven't quoted you nor I was actually referring to you really. But apparently you build excuses in your mind to call me an ass, so yes sure go on.
You said......so no you don't need to 'quote' me for it to apply. You're either an idiot or a troll, as your comment clearly says that if those of us in the minority don't follow the majority, we somehow must be elitist.
You desperately try to look like the offended one, while you're the only one offending saying idiot, troll, ass etc so... well, so I'm glad you've followed my advice to go on with this madness, well done.
I didn't mean the swimming thing in particular, it was just an example of...
I wouldn't say HL's level design was any more or less challenging than HL2. Both had some twitch reaction things, though HL2 probably had a bit more here and there. Overall they were about the same in that department as far as I could tell.
Granted that is fine, but I still wished to have had more interaction with the group, that is to say, Eli, Alyx, Barney, and Kleiner...maybe Mossman,
They wanted to give the game more heart and spirit, rather than the long walk on its own. Though that was still there.
There is a game called Area 51 I played a while back. Since you like secret facilities with weird experiments, you might like this one. It throws a bunch of conspiracy stuff in the mix too. The game was okay, but nothing amazing, and I can't even get it to work on my computer anymore. It was difficult for the most part I believe, and it had save points rather than quick saving.
HL1's level design was definitely more challenging than HL2's. Much advanced platforming, plenty environmental hazards (radiation etc), swimming with those god damn evil beasts, lasers around every corner, those fucking mine fields and mortar strikes, HL1's level design was definitely more interesting and challenging.
I get far more enjoyment out of Return to Castle Wolfenstein's tongue in cheek plot, or find the Alex B character from Deus Ex: Invisible War more interesting than any in HL2. *hides*
To be honest there weren't as many environmental hazards because overall it wouldn't have made much sense, except in the decaying and dilapidated areas.
I'm confused as to how the last several posts are at all relevant to this thread. I thought this was about the SCP, not Half-Life?