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Topic: Curious how the SCP is coming along!
Page: « 1 ... 32 [33] 34 ... 56 »
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673f9e73e875bPrimitive Primeape

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90% done, darn I was hoping for 92% at least..... oh well...              :happyjoy:  :happyjoy:  :happyjoy:

673f9e73e89d2icemann

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Better than the 80/20 rule atleast.
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Better than the 80/20 rule atleast.

That would take the same amount of time. lol               :rolleyes:
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probably the release version of the noodle bar (with all the eyecandy mods active).
Damn. Nacked women in silk are still in in the future. I wonder when six edged bottles and cans are to become in. I hope not too soon, I had a glass with 6 edges on the ring and I happily gave it away. It was horrible to drink out of it.

673f9e73e9120voodoo47

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feel free to rip the higher poly bottle models from the Arcaniac graphics pack.
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That noodle bar needs a kitchen on the left wall.

673f9e73e939fvoodoo47

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it probably will be redesigned completely some time in the future, but certainly not in beta1.

673f9e73e949cPrimitive Primate

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Ohh, do we get betas too? I bet it's closed beta...

673f9e73e9592voodoo47

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the first release is going to be beta1 (we are not continuing the ADaoB version numbering). so you will get it.. eventually.

673f9e73e966cPrimitive Primate

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Cool. By the way, how do we get the final build? Via SSTool, or a downloadable archive?
« Last Edit: 31. May 2014, 21:46:26 by Primitive Primate »
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I would say it's handeled like a mod. SS2Tool is mainly for patching the game and everything.

673f9e73e9a04Primitive Primate

673f9e73e9b3aPrimitive Primate

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Will SCP make grav shafts work for enemies?

673f9e73e9c44voodoo47

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don't think so. also, beta1 will definitely be a standalone mod (technically, it's a mod, even though we'd like to think of it as a patch).

but you haven't seen ss2tool's final form just yet - there is much glory waiting in the future.

673f9e73e9f03ZylonBane

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don't think so.
That's putting it mildly. Yeah, no, SCP isn't including a patched version of the game engine that makes major alterations to the core functionality of the AI pathfinding and navigation code.
Acknowledged by: Primitive Primate

673f9e73ea15cPrimitive Primate

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https://www.youtube.com/watch?v=AO4GjsdK7O8
Don't know where else to put this.
Is the dust supposed to make the light vibrate like that?

673f9e73ea295voodoo47

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yeah, that effect is on the SCP "fugly things that need to be redone" list. not sure whether it's going to make beta1, but it's there all right.

673f9e73ea470Primitive Primate

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Perhaps the wrong thread but where's the targets in the shooting range?

[SHOCK2 2014-06-10 19-26-30-85.png expired]

673f9e73ea6f3unn_atropos

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I think targets were fixed/added in adaob, so I believe the same will apply to scp.
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