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No, it does not break anything else. I watched a "Let's Play" of some guy who did the whole game on impossible with only laser pistols and a grenade launcher.
I didn't think you could go through the initial parts using nothing but laser pistols. But, he showed it could be done. The power of the AR did not stop him. He decided he wanted a challenge, so he came up with one.
Grenade launcher and laser pistol glitch abuse are god-like too though.
Laser pistol glitch abuse? I didn't know there was one. What is the glitch?
I'm not sure if you're aware of this, but you're not making any sense. You seem to actually be arguing in favor of the position that the AR is much more powerful than any other weapon.
It's more of an exploit than a glitch. You can rapid-fire overcharged shots by carrying multiple laser pistols, all set to overcharge, and cycle through them. Fire, change weapon, fire, change weapon, etc.
No, it does not break anything else. I watched a "Let's Play" of some guy who did the whole game on impossible with only laser pistols and a grenade launcher. It really was fascinating. I didn't think you could go through the initial parts using nothing but laser pistols. But, he showed it could be done. The power of the AR did not stop him. He decided he wanted a challenge, so he came up with one.
But, instead of *honestly and forthrightly* coming out and saying so, you are trying to pretend that your rebalancing act is actually just a bug fix. You can't be unaware of what you are doing. Admit it.
That being said, in spite of the above mission statement, it does inherit ADaOB's rebalancing of the grenade launcher ammo (because it would be a huge pain to revert it). There are a few very selective, very minor gameplay changes we've made ourselves, mostly with the intent of making certain things more logical. We'll be documenting all the gameplay changes in the release notes.
SCP is different from ADaOB in that it doesn't try to rebalance the game. It takes more of a purist bugfix/polishing approach.
Come on man don't be difficult. What he said is clear. SCP doesn't TRY to change the balance of the game BUT there are a couple of minor EXCEPTIONS. What part of that don't you get?
Just fess up to what you are doing.
Less trying to prove your point and more thoughtful conversation please. Otherwise I could just go watch the effing football game.
Good point, Koyla. I'm game. So, ZB and NV, what changed? When this project started it was to be just bug fixes and graphical improvements. It was *explicitly* not going to rebalance the game. It was going to be different from ADaOB in that regard. There is nothing different now about the standard weapons tree than there was at that time. But, since then, you've changed the scope of the project. Why did you decide to do that? What changed?
Some people seem to be forgetting that the initial release will be clearly labeled BETA, at which point we will be gathering community feedback based on people having actually played it, rather than hyperbolic speculative arm-flailing.
It was *explicitly* not going to rebalance the game.
it changes a lot of things, but there are no changes to the game mechanics, the game should still feel like, and play like the vanilla version - the goal is to have a bugfix mod/patch that can be recommended to a first time player with a straight face.just think of it as of a patch that LGS would release, should they've been given enough time to polish their game as they see fit.also, I'm officially changing coming soon™ into coming very soon™.
Personally I don't think there's a red line but a gradual difference between bug-fixing and better-fixing. I've always been on the progressive end of that and could explain in detail why ADaoB's changes to the AR made perfect sense. But I've learned to accept that views differ on these things.
do post a link to that statement, would you kindly. also read my previous post.the scope has never changed. we have inherited all the ADaoB modifications, some of them were tagged as "need to revert", others as "ok to keep", the rest as "we'll see". that has been there from day one 'till now.