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in pumpkin time. maybe.no, seriously, it's one more update to the 400 mod, vurt's flora, and the fixed objects pack, run through the game once with SHTUP-ND active to make sure everything works as it should, and it's release time.
Fun Fact: Every time you post, we push the release back one day.
Deepest apologies to the SS2 community concerning the extended delay in the release of SCP Beta 1. It's entirely my fault.
That is completely true, SCP will be a massive achievement for these two. But I don't think even Voodoo and ZB anticipated how long it would take. At this point, shortly pre-release, some glimpses into the change log would be really nice.
I don't think the overhead damage was bugged, maybe you are referring to sharpshooter receiving the bonus value of lethal weapon? that has been fixed. also, yes to the rest.one year ago, the very basic ADaOB -> SCP conversion was pretty much ready, but then we decided to go one level deeper, and bugs and weirdnesses just kept appearing while we were digging around. and one level became two, then three, then four.. etc.
the fix has certainly not been removed, so if ADaOB had it, so does SCP.
a lot of that time had been spent on researching and learning - remember, I was starting up with pretty much zero Shocked knowledge, and I'm not exactly good at this, so it takes me quite a while until I get the hang of things.
Early release would have been a year ago.
The SCP readme, detailing all significant changes, is now approximately 50 pages long.