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Topic: [Obsolete] SS2 Flatliner AdvancedMod 0.34 Read 165494 times  

674012d740e41
Tags: °gamesys °SS2 °hacking °obsolete

0.2beta
A mod that unfortunately never got finished although Flatliner had very promising plans.
What he finished is good nevertheless:
To avoid informing Xerxes of your presence you have to HACK the cameras instead of destroying them. If you fail hacking a camera, by pressing one of the red nodes you will trigger the alarm.
Also you can hack robotic targets.


Update by miracle.freak

QUICK GUIDE: Install ADaoB or UARMM first! Unpack into your mod-ready installation of SS2. Or change the file extension to .SS2MOD to use with the SS2 Modmanager. IGNORE CONFLICTING FILES WARNING.
I've updated this to 0.3 which
  • adds a completely new death effect to cameras
  • hacked cameras are stopped
  • enemies don't attack hacked cameras
  • tweaked the odds of hacking robots and cameras a bit
  • ADaoB 0.2.8. gamesys integrated
  • destroying a camera triggers the alarms as well as damaging it

Change list:
0.33 -> 0.34 - fixed double medpatch use
0.32 -> 0.33 - usable with Unified & Revamped .mis mods
0.31 -> 0.32 - fixed bug in Shotgun-grunt's inventory
0.3 -> 0.31 - integrated ADaoB 0.2.9. gamesys changes

Sorry if you want to use this updated version you need to use it along with ADaoB or UARMM which are NVscript ready. There are far too many gamesys changes related to NVscript that this mod is not quite usable without it.
« Last Edit: 29. December 2016, 11:58:07 by Moderator »

674012d740f69CommanderA

Re: SS2 Flatliner AdvancedMod 0.2beta
674012d740fbe
An interesting mod :cool:
Its good that you can then use the cameras to distract the enemies away while you beat them to death :biggrin:

674012d74105dsgt.jonas grant

Re: SS2 Flatliner AdvancedMod 0.2beta
674012d7410ab
I LOVE this mod, I spawn an army of assault and security bot, i hack them, and then its a "kik some hybrid a** party"
« Last Edit: 27. October 2008, 23:56:24 by sgt.jonas grant »

674012d741356Rainalkar

Re: SS2 Flatliner AdvancedMod 0.2beta
674012d7413b5
I don't get it, I need help please: alarm is supposed to trigger when cameras are destroyed - it doesn't work. Alarm will go off only if the camera is damaged, if you can't destroy it with a single shot. Otherwise nothing will happen.

BTW, the cameras have Mechanical and ElectroDamp vulnerability metaproperty. Maybe I should add Act/React, since there is only Standard in there?
Re: SS2 Flatliner AdvancedMod 0.2beta
674012d7414c9
Then my description is simply wrong. I think I only tested destroying the cameras with a wrench. So the alarm was triggered after the first hit.
Feel free to advance this mod. Flatliner left it unfinished and soon after that he left the scene. I'm sure he wouldn't mind.

674012d741618Nameless Voice

Re: SS2 Flatliner AdvancedMod 0.2beta
674012d741669
If you have NVScript loaded, you could simply add the NVRelayTrap script to the cameras, and the Script->ObjList Args: NVRelayTrapOn="Slain"; NVRelayTrapOff="Null"; NVRelayTrapTOn="Alarm".
I think that should work...

Of course, Flatliner's mod wouldn't have that, since the .osm needs to be loaded into every level.

674012d7417a1miracle.flame

Re: SS2 Flatliner AdvancedMod 0.2beta
674012d7417f5
I'll be damned, IT WORKS!
I was trying to do this quite long ago.
Thanks.

674012d741885Rainalkar

Re: SS2 Flatliner AdvancedMod 0.2beta
674012d7418da
Beautiful, thanks NV
Re: SS2 Flatliner AdvancedMod 0.2beta
674012d7419b7
What is the basis of the difficulty of the camera hacking?
Re: SS2 Flatliner AdvancedMod 0.2beta
674012d741ab7
You should see that while playing, ie what hacking skill is needed.
If you mean your chance of getting 3 in a row, that's tied to your cyber affinity as usual.
Re: SS2 Flatliner AdvancedMod 0.2beta
674012d741ba5
I just wondered whether the difficulty factors are based off something or programmed from the ground up? There are several aspects to it like minimum requirement and base difficulty% etc. right?

674012d741c36miracle.flame

Re: SS2 Flatliner AdvancedMod 0.2beta
674012d741c88
to say it straight it's pretty easy to hack the camera, maybe the most easiest hack in the game iirc
Re: SS2 Flatliner AdvancedMod 0.2beta
674012d741da0
Just want to be sure about this: In the 0.2beta the alarm does not go off if you can destroy the camera in one attack but an alarm will sound if you damage the camera without destroying it. And cameras can be hacked. Correct?

Also I don't understand the last sentence in the first post "Also you can hack robotic targets" - what does this mean? Can't you hack robots and turrets already? I cannot find anything about it in the readme..
« Last Edit: 30. March 2008, 18:21:29 by Gaco »
Re: SS2 Flatliner AdvancedMod 0.2beta
674012d741e8f
You can hack turrets but not robots usually.

674012d7420f9Rainalkar

Re: SS2 Flatliner AdvancedMod 0.2beta
674012d742174
Just want to be sure about this: In the 0.2beta the alarm does not go off if you can destroy the camera in one attack but an alarm will sound if you damage the camera without destroying it.


Correct.
Re: SS2 Flatliner AdvancedMod 0.2beta
674012d742511
Just want to be sure about this: In the 0.2beta the alarm does not go off if you can destroy the camera in one attack but an alarm will sound if you damage the camera without destroying it.


Correct.

Hm ok.. it kind makes the mod pointless since the assaultrifle will destroy any security camera with one bullet and so does the wrench with the stats most people attain later in the game. Next version should fix this IMO :)

674012d742626miracle.flame

Re: SS2 Flatliner AdvancedMod 0.2beta
674012d742675
Probably there won't be any next version of this since Flatliner is long gone if I'm correct... unless someone else does it. Anyone can edit this shock2.gam and do just what NV said. However it will only work with .mis' with NVscript loaded which is only ADaoB and upcoming update for UARMM. That reminds me..
Mental note for Kolya: Any progress on ADaoB update?  :rolleyesgreen:
Re: SS2 Flatliner AdvancedMod 0.2beta
674012d742764
meh....I know I'm late. :sweat:

674012d742837miracle.flame

Re: SS2 Flatliner AdvancedMod 0.2beta
674012d742882
While being hyperactive ATM I've dug up some file from this post which can be considered an updated version of this...charmed it a bit though with some NV's script so it's ought to be compatibile with upcoming ADaoB 0.2.8 (apply ADaoB first, then this mod). Details in first post.

674012d742937Rainalkar

Re: SS2 Flatliner AdvancedMod 0.2beta
674012d742983
It is easy to make this work if you have 5 min or so time in Shocked, you use NVRelayTrap (see link that miracle.freak posted), add a Scripts parameters in camera archetype, and load NVScript in every mis (if it's already loaded, does 10 min become more like 1).

674012d742a1dmiracle.flame

Re: SS2 Flatliner AdvancedMod 0.3
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version update - see first post
Re: SS2 Flatliner AdvancedMod 0.31
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Thanks for your work miracle.freak, it's appreciated.

674012d742bd5miracle.flame

Re: SS2 Flatliner AdvancedMod 0.31
674012d742c27
version update - overlooked one check in Don't inherit scripts box.

674012d742cb7miracle.flame

Re: SS2 Flatliner AdvancedMod 0.33
674012d742d01
update - it was not possible to use this with Unified & Revamped .mis mods, now it is.

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