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Topic: [Obsolete] SS2 Flatliner AdvancedMod 0.34 Read 165334 times  

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Tags: °gamesys °SS2 °hacking °obsolete

0.2beta
A mod that unfortunately never got finished although Flatliner had very promising plans.
What he finished is good nevertheless:
To avoid informing Xerxes of your presence you have to HACK the cameras instead of destroying them. If you fail hacking a camera, by pressing one of the red nodes you will trigger the alarm.
Also you can hack robotic targets.


Update by miracle.freak

QUICK GUIDE: Install ADaoB or UARMM first! Unpack into your mod-ready installation of SS2. Or change the file extension to .SS2MOD to use with the SS2 Modmanager. IGNORE CONFLICTING FILES WARNING.
I've updated this to 0.3 which
  • adds a completely new death effect to cameras
  • hacked cameras are stopped
  • enemies don't attack hacked cameras
  • tweaked the odds of hacking robots and cameras a bit
  • ADaoB 0.2.8. gamesys integrated
  • destroying a camera triggers the alarms as well as damaging it

Change list:
0.33 -> 0.34 - fixed double medpatch use
0.32 -> 0.33 - usable with Unified & Revamped .mis mods
0.31 -> 0.32 - fixed bug in Shotgun-grunt's inventory
0.3 -> 0.31 - integrated ADaoB 0.2.9. gamesys changes

Sorry if you want to use this updated version you need to use it along with ADaoB or UARMM which are NVscript ready. There are far too many gamesys changes related to NVscript that this mod is not quite usable without it.
« Last Edit: 29. December 2016, 11:58:07 by Moderator »

673fa9ad3c3b7CommanderA

Re: SS2 Flatliner AdvancedMod 0.2beta
673fa9ad3c40a
An interesting mod :cool:
Its good that you can then use the cameras to distract the enemies away while you beat them to death :biggrin:

673fa9ad3c4aasgt.jonas grant

Re: SS2 Flatliner AdvancedMod 0.2beta
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I LOVE this mod, I spawn an army of assault and security bot, i hack them, and then its a "kik some hybrid a** party"
« Last Edit: 27. October 2008, 23:56:24 by sgt.jonas grant »

673fa9ad3c78aRainalkar

Re: SS2 Flatliner AdvancedMod 0.2beta
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I don't get it, I need help please: alarm is supposed to trigger when cameras are destroyed - it doesn't work. Alarm will go off only if the camera is damaged, if you can't destroy it with a single shot. Otherwise nothing will happen.

BTW, the cameras have Mechanical and ElectroDamp vulnerability metaproperty. Maybe I should add Act/React, since there is only Standard in there?
Re: SS2 Flatliner AdvancedMod 0.2beta
673fa9ad3c8dc
Then my description is simply wrong. I think I only tested destroying the cameras with a wrench. So the alarm was triggered after the first hit.
Feel free to advance this mod. Flatliner left it unfinished and soon after that he left the scene. I'm sure he wouldn't mind.

673fa9ad3ca1cNameless Voice

Re: SS2 Flatliner AdvancedMod 0.2beta
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If you have NVScript loaded, you could simply add the NVRelayTrap script to the cameras, and the Script->ObjList Args: NVRelayTrapOn="Slain"; NVRelayTrapOff="Null"; NVRelayTrapTOn="Alarm".
I think that should work...

Of course, Flatliner's mod wouldn't have that, since the .osm needs to be loaded into every level.

673fa9ad3cb7bmiracle.flame

Re: SS2 Flatliner AdvancedMod 0.2beta
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I'll be damned, IT WORKS!
I was trying to do this quite long ago.
Thanks.

673fa9ad3cc85Rainalkar

Re: SS2 Flatliner AdvancedMod 0.2beta
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Beautiful, thanks NV
Re: SS2 Flatliner AdvancedMod 0.2beta
673fa9ad3cdaa
What is the basis of the difficulty of the camera hacking?
Re: SS2 Flatliner AdvancedMod 0.2beta
673fa9ad3ce9a
You should see that while playing, ie what hacking skill is needed.
If you mean your chance of getting 3 in a row, that's tied to your cyber affinity as usual.
Re: SS2 Flatliner AdvancedMod 0.2beta
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I just wondered whether the difficulty factors are based off something or programmed from the ground up? There are several aspects to it like minimum requirement and base difficulty% etc. right?

673fa9ad3d02bmiracle.flame

Re: SS2 Flatliner AdvancedMod 0.2beta
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to say it straight it's pretty easy to hack the camera, maybe the most easiest hack in the game iirc
Re: SS2 Flatliner AdvancedMod 0.2beta
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Just want to be sure about this: In the 0.2beta the alarm does not go off if you can destroy the camera in one attack but an alarm will sound if you damage the camera without destroying it. And cameras can be hacked. Correct?

Also I don't understand the last sentence in the first post "Also you can hack robotic targets" - what does this mean? Can't you hack robots and turrets already? I cannot find anything about it in the readme..
« Last Edit: 30. March 2008, 18:21:29 by Gaco »
Re: SS2 Flatliner AdvancedMod 0.2beta
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You can hack turrets but not robots usually.

673fa9ad3d57bRainalkar

Re: SS2 Flatliner AdvancedMod 0.2beta
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Just want to be sure about this: In the 0.2beta the alarm does not go off if you can destroy the camera in one attack but an alarm will sound if you damage the camera without destroying it.


Correct.
Re: SS2 Flatliner AdvancedMod 0.2beta
673fa9ad3d9be
Just want to be sure about this: In the 0.2beta the alarm does not go off if you can destroy the camera in one attack but an alarm will sound if you damage the camera without destroying it.


Correct.

Hm ok.. it kind makes the mod pointless since the assaultrifle will destroy any security camera with one bullet and so does the wrench with the stats most people attain later in the game. Next version should fix this IMO :)

673fa9ad3dac5miracle.flame

Re: SS2 Flatliner AdvancedMod 0.2beta
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Probably there won't be any next version of this since Flatliner is long gone if I'm correct... unless someone else does it. Anyone can edit this shock2.gam and do just what NV said. However it will only work with .mis' with NVscript loaded which is only ADaoB and upcoming update for UARMM. That reminds me..
Mental note for Kolya: Any progress on ADaoB update?  :rolleyesgreen:
Re: SS2 Flatliner AdvancedMod 0.2beta
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meh....I know I'm late. :sweat:

673fa9ad3dcebmiracle.flame

Re: SS2 Flatliner AdvancedMod 0.2beta
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While being hyperactive ATM I've dug up some file from this post which can be considered an updated version of this...charmed it a bit though with some NV's script so it's ought to be compatibile with upcoming ADaoB 0.2.8 (apply ADaoB first, then this mod). Details in first post.

673fa9ad3ddf4Rainalkar

Re: SS2 Flatliner AdvancedMod 0.2beta
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It is easy to make this work if you have 5 min or so time in Shocked, you use NVRelayTrap (see link that miracle.freak posted), add a Scripts parameters in camera archetype, and load NVScript in every mis (if it's already loaded, does 10 min become more like 1).

673fa9ad3decfmiracle.flame

Re: SS2 Flatliner AdvancedMod 0.3
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version update - see first post
Re: SS2 Flatliner AdvancedMod 0.31
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Thanks for your work miracle.freak, it's appreciated.

673fa9ad3e085miracle.flame

Re: SS2 Flatliner AdvancedMod 0.31
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version update - overlooked one check in Don't inherit scripts box.

673fa9ad3e172miracle.flame

Re: SS2 Flatliner AdvancedMod 0.33
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update - it was not possible to use this with Unified & Revamped .mis mods, now it is.

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