67f434d59fcd5

67f434d5a25e8
1 Guest is here.
 

67f434d5a29fdDoubleOPyro

67f434d5a2a6a
Tags: °sound °SS2

Remember the 90's? You or someone you knew probably had a N64. If you did, remember Golden Eye on the N64? For the nostalgic and for those who want to try out some sounds, here is a sound mod I've made a few months back that includes a lot of sound effects from that very game. Everything from the firing of your Pistol, to you receiving damage, even that alarm sequence from the original Golden Eye 007 is in this pack, all ripped from the game, edited, balanced a bit, for System Shock 2. I finally got off and got around to uploading it to share with everyone who are fond of both games.

Hope you enjoy!
« Last Edit: 05. November 2014, 13:56:44 by voodoo47 »
67f434d5a2cec
Not long ago someone else posted a sound mod for SS2. These tend to be quite large, because SS2 can only deal with WAV files. I wrote quick solution to distribute the files as MP3 and then decompress them locally. Maybe that's interesting to you.

67f434d5a2dabDoubleOPyro

67f434d5a2dfd
Thank you for your suggestion. I'll admit that I'm not to familiar with writing batch scripts like you did for the Spacecowboy song but I will look into it so it can be more easier to deal with.
67f434d5a2f1a
Since NewDark the engine also supports OGG files (modders_notes.txt). Compression may introduce audible clicks when looping files though. That might have to tested. Also the on-the-fly decompression of many small sounds might make the game a bit more CPU hungry.

Basically I would test how replacing the longer sounds with OGG files sounds.

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
1 Guest is here.
on a dreamy day, I am drifting around
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67f434d5a3003