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They should have exactly the same shape.
And the base needs to conform to terrain, because the player has to walk on it. To be blunt... we can't use this.
...we can't use this.
I would also love to have a SHODAN showdown replacement eventually. Not sure what
Oh my, and I thought Wiz8 has obnoxiously archaic engine!
The Mesh Collider builds its collision representation from the Mesh attached to the GameObject, and reads the properties of the attached Transform to set its position and scale correctly. The benefit of this is that the shape of the collider can be exactly the same as the shape of the visible mesh for the object, resulting in more precise and authentic collisions. However, this precision comes with a higher processing overhead than collisions involving primitive colliders (sphere, box, capsule) and so it is best to use Mesh Colliders sparingly.