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Yeah, the original model has that weird transparent shell stuff that I'm surprised ever worked correctly, considering how flaky Dark is about alpha sorting. These days, we can get better effects using the material system.
The bevels are all sharp edges, meaning flat shading. With smooth shading it's like this: http://pix.academ.org/img/2015/09/26/21a8deef486ded82e5c9efb48f26e30e.jpgThe model can probably be improved by making it a plain cube enclosed in the frame instead of one solid piece.UPD: Yep, that's better. See for yourself (attached). The textures are set to "scp_frame" and "scp_crate".
If you want it in SCP, I can improve the sloping of the frame bevels (it doesn't make sense at the moment) and change the texture links.
go for it
Damn it ! Just after Olfred's fixed objects v0.11 was released.
Actually, I can't.My ShockEd knowledge is limited to the basics I need to test models.
Once the level is open, in the upper left window, right click and select:solo viewGo to menu item:View | Camera to... | CoordinatesEnter in the coordinates from your screenshot:-286, -32.9, 203
Or, y'know, just click the cam coordinate box in the lower-right.