674031fea817f

674031fea91ee
3 Guests are here.
 

674031fea98c1ZylonBane

674031fea993c
Added shield.bin to the list. This is the spherical shield object used on the shuttles in the Command deck cargo bays. Since this model is so large, its low-poly nature is really obvious.
674031fea9cc7
Could you add a savegame or sorts so I can check ingame?
Apparently I don't know this game inside out like you guys and I have no idea which place you are talking about.

674031fea9e49voodoo47

674031fea9ea3
can't create a save at work, but you can just open command1 in Shocked, find object 279 (F3) and jump to it (F8).
674031feaa067
The Blender addon has been updated: http://sourceforge.net/projects/blenderbitsbobs/files/
Now exported models should not (or should I say might not?) crash DromEd.

674031feaa120voodoo47

674031feaa175
sounds good - Olfred, can you make a test model (of the world fusion cannon), so I would be able to try this out, would you kindly?
674031feaa377
Here is the Fusion Cannon created with the new exporter.
Tried to test it myself but couldn't figure out how to scale something :/

674031feaa46cvoodoo47

674031feaa4c4
select the object, click properties, add/shape/scale and modify the values.

also, still the same problem even with the latest model, so the exporter issue probably hasn't been fixed, unfortunately.
674031feaaa0e
click properties, add/shape/scale and modify the values.
Or just Ctrl-click-drag in an ortho viewport in DromEd.

still the same problem even with the latest model, so the exporter issue probably hasn't been fixed, unfortunately.
I see, that's a shame =(
I'm running out of ideas as to what the cause might be.
674031feaab26
Strange, I don't get any crashes inside of the editor and it even runs smoothly upon entering game mode.
Or is there something special which makes you crash?

674031feaabebvoodoo47

674031feaac3c
yes, you need to modify the size of the cannon via shape/scale as mentioned. as soon as I change its size and click ok, Shocked will crash.
674031feaad3c
I've done it that way, see for yourself.

[dump130.jpg expired]

674031feaae2cvoodoo47

674031feaae7e
weeird - even the latest version still crashes for me on my netbook at work. will try more machines when I get back.

//nope, still crashes even on my home rig. can someone else try?
« Last Edit: 19. February 2014, 18:37:52 by voodoo47 »
674031feab102
Tested this on another PC now.
So it might not be hardware related but how ShockEd is set up?

Did you make sure that the fsn_w.bin is not located at any other location with higher priority?

//EDIT
Created a new fsn_w.bin with 0.1.20140220.
Now I get crashes with scaling.

//another Edit
I just tried to do the scaling with holding down Ctrl and then drag. Crash on both models.

[fsn_w.bin expired]
« Last Edit: 20. February 2014, 15:21:36 by Olfred »
674031feab2d9
Didn't had any crashes now.
New version attached.

674031feab3bdvoodoo47

674031feab410
yup, this one seems to be working fine. please do the same with the hand model, just to be sure.
674031feab512
People at darkfate.org are still reporting shading problems in the inventory. This doesn't apply to SS2, of course, but a few more iterations might be needed. Anyway, at least the nastiest bug's been fixed.

674031feab5bfvoodoo47

674031feab60d
no such thing as perfection in this world.

maybe you could link all the problematic stuff? I'd like to have a look.
674031feab94f
maybe you could link all the problematic stuff? I'd like to have a look.
Well, it's all in Russian. Anyway, here goes: http://darkfate.org/forum/index.php?topic=4597.0
See the screenshots on the pages at the end.
674031feabc09
yup, this one seems to be working fine. please do the same with the hand model, just to be sure.
As you command!

I can make the polycount of shield.bin higher if requested, but IMHO it's pretty good now.

About the conduit parts. Somehow they fall half way into the floor and I don't know if that is me screwing it up or just the editor/dark engine.

674031feabd32ZylonBane

674031feabd89
Oh, nice. I'll take a look at these this evening. Sounds like the conduit parts may need their origin moved.
674031feabea1
Yeah, but somehow I can't do anything about it with Blender.
Seems like the engine/editor does it on their own.

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
3 Guests are here.
As we talk into the night, hordes of agile pedestrians deftly dodge the Hanoi traffic,
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674031feaf50e