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I'll throw the SHTUP model into the SCP model folder. All it does is fix the side texturing.
Bottom is fine. It'll never been seen anyway.
I was talking about the bottom part of the turret.
Hmm... looking at the normal-to-destroyed transition, now that the model doesn't shift it can be seen that they squished the texture down a bit on the destroyed version. I'm guessing they did this so the blacked-out parts of the texture would match where the damage was modeled. Not sure if it would be a good idea to correct this or not.
It's just because they squished the whole lower part of the turret. When you make it taller, it looks better.
But apart from this, the "new" texture on the side still doesn't fully match the undamaged one.
yeah, but should the new turret corpses be part of the fixed objects pack, they will have to be drop in replacements, as dmls do not work when physics are involved and having a custom gamesys is not an option.
In the future, when I have time to start working on SHTUP again, I may be requesting from you some upgraded turret models where the top isn't just a couple of stretched-out texels, and with an actual cavity in the turret for the mechanism to sink into when it's closed.
ZylonBane, can you tell me what you did so it spawns with an offset?
Also something completely different.
a quick note - the tacticool shotgun will need to be vhotted as well to stay fully compatible with SCP.
So as long as you don't render a model with alpha transparency set and/or translucency set inside the model, it renders just fine.
You can't trick your way around a fundamental operating principle of 3D renderers.