673776137edba

6737761380596
10 Guests are here.
 

6737761380fbeVegoraptor

6737761381038
It's the future, dagnabbit, and I'm pretty sure we have self-sanitizing towels already... Probably in Japan.
67377613811f7
More specifically it's the future as imagined in the late 90s.
So paper towels it is.
67377613814ca
I would say, go with one of these dry blower thingies.
You can make them interactive with just playing a sound and they could be acceptable at any time.

67377613815f5ZylonBane

6737761381647
I really don't want people thinking SCP has a bathroom obsession. We've put a disproportionate amount of effort into them already. And so far we've refrained from creating entirely new props, just embellishing existing detail instead.
Acknowledged by: Marvin
673776138175a
So time for a standalone mod.
"Toiletries obsession"
But seriously. One could make a standalone mod which just adds props and stuff to the game to make everything more lively.
Acknowledged by: Vegoraptor

6737761381853voodoo47

Acknowledged by 2 members: Kolya, Colonel SFF
6737761381998
Sounds like I won't run out of work on here.
Acknowledged by: Colonel SFF
6737761381aac
A game that features toilet bowls groaning when approaching them with a fiery diarrhoea is more deserving of a bathroom obsession than any other.
Acknowledged by: System Shocked

6737761381cccvoodoo47

6737761381d1d
Sounds like I won't run out of work on here.
no, not really. any xmas models idling around, btw? still got a few archetypes free in the xmas mod..
« Last Edit: 19. December 2016, 23:24:01 by voodoo47 »
6737761381e0d
Ah sorry, no. Haven't made any new x-mas models.

6737761381eeavoodoo47

6737761381f3a
well, if you are up to a few quick fixes that would make my life easier, I've found an usable wreath and xmas tree, the tree needs to be shrunk by half, the wreath edited to match the dimensions and orientation of ringbuoy.bin (all models are in the archive).
[xmas_stuff.7z expired]
6737761382046
tann_sta.gif was missing from the texture files.

This should do it for the models.
[tree and wreath.zip expired]
« Last Edit: 22. December 2016, 23:09:59 by Olfred »

673776138214avoodoo47

673776138219f
well that was fast. anyway, the wreath needs one more 180 degree flip around the X axis, and both models need to be alpha transparency friendly (the origs are), as I needs to add just a bit of that to get rid of the hard edges.

also, will be christmas treeing more plants, so might as well ask for more sizes - (the orig model) *0.41, *0.59, and *0.12/0.12/0.095 (it's a bit unwieldy to reshape them via NVscript and stims, if it's just a handful of sizes, having properly sized models is more practical).
« Last Edit: 22. December 2016, 07:18:48 by voodoo47 »
6737761382432
alpha transparency friendly (the origs are)
oh, that takes a bit longer as I have to use bsp.
And then I need the missing texture
67377613827c4
be alpha transparency friendly (the origs are), as I needs to add just a bit of that to get rid of the hard edges.
What about converting the gif files to png and make the pink part transparent? Shouldn't that work as well to get rid of the hard edges?

6737761382884ZylonBane

67377613828e2
Why would the graphics file format affect how hard or soft the edges are?

There's nothing wrong with hard edges on foliage in SS2... it's how most game engines do that sort of thing, precisely because the alternative is slow, error-prone z-sorting.
67377613829fb
Oh, so I misunderstood something. I thought there would possibly a problem with the transparency of the textures and alpha transparency would maybe add a bit of smoothing or bleeding. Something which could be done on the texture when you use some file format that is alpha layer able.
How does alpha transparency remove hard edges on the model?

6737761382aebvoodoo47

6737761382b42
no, this is not a problem afaik - objects that are (either partially or fully) just textures with transparent parts simply tend to look very sharp at the edges. giving the model just a small bit of transparency fixes this, providing the model itself can take it without looking turned inside out.

I'm not aware of any other way of getting rid of hard edges, tried to play around with mtls a while ago, but didn't manage to improve things.
[sharpvssoft.png expired]
« Last Edit: 22. December 2016, 20:24:09 by voodoo47 »

6737761382c8cZylonBane

6737761382cdd
Per-pixel transparency looks different depending on whether alpha test is being used. Alpha test in NewDark is what gives transparency hard edges (it "tests" whether a pixel's alpha is sufficiently opaque to render), but allows perfect depth rendering. On the other hand, vanilla Dark blends the interpolated transparent texture directly into the frame buffer. This looks smoother, but also requires z-sorting the model's polygons into the scene, which doesn't always work correctly.

So for example most wall lettering in SCP has been set up to allow blending (because a texture flat against a wall will almost never be subject to sort errors), while most plants are set up to use alpha test.

Regarding the image above, the fix would be to remove the white feathering from the texture edges. Where did that texture come from?

6737761382d94voodoo47

6737761382de1
T2 FM resources. I'm aware that it's not too great, but it illustrates the soft vs hard situation nicely. and even if the feathering wouldn't be there, the difference would still be noticeable.
6737761382f06
I've editied the textures a bit like I meantioned before.
Basically just smoothed out the edges.
Not a perfect work, I'm still no good with texture editing. But it should show another possible way(?).

And I hope I have the orientation right this time?
[wreath with modified textures.zip expired]
« Last Edit: 22. December 2016, 23:10:14 by Olfred »

6737761382fb0ZylonBane

6737761382ffe
It's always an option to entirely replace the wreath texture with one that's been correctly masked before being downscaled.

673776138320dvoodoo47

673776138325c
And I hope I have the orientation right this time?
err.. no. looks like it's been flipped along Y, or at least that's what the editor is telling me (hoping I'm not being stupid here). so the latest one needs +180 degrees on both X and Y now.

the texture is looking pretty ok and I wouldn't mind leaving it as is, not messing with the transparency at all.

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of meat and ____!  (Fill in the missing word):
10 Guests are here.
You won't make me buy that
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673776138408e